Chaos Factions (non-daemon)
Posted: Sat Mar 14, 2015 10:50 pm
Introduction
Hi everyone - here's my take on the other 3 chaos factions. They are designed around being a replication of the Nurgle roster, but with the stats and skills adjusted. I've tried to go for a particular feel for each of the rosters so that they have a unique playstyle, whilst still remaining true to the fluff, which I think is an essential part of the game. I'd still very much consider this as beta mode work in progress, and so if anyone is willing to help further testing of the rosters there are details included where you can use FUMBBL's test mode to get a game in. Please let me know what you think and any suggestions or criticisms that you have.
Rosters
Khorne
Cultist (0-16) : 6/3/3/7 : SM 40k - No Skills
Bezergor (0-4) : 7/3/3/7 : SM 80k - Horns, Frenzy
Khorne Warrior (0-4) : 5/4/3/8 : SM 100k - Frenzy
Beast of Khorne (0-1) : 5/5/2/8 : SM 140k - Frenzy, Juggernaut, Mighty Blow, Thick Skull, No Hands, Loner, Wild Animal
Slaanesh
Fallen (0-16) : 6/2/4/8 : GM 40k - No Skills
Clawgor (0-4) : 7/2/4/8 : GAM 80k - Horns, Claw
Slaanesh Warrior (0-4) : 6/3/4/9 : GAM 100k - Claw
Beast of Slaanesh (0-1) : 6/4/3/9 : AM 140k - Claw, Piling On, Jump Up, Loner, Really Stupid
Tzeentch
Scribe (0-16) : 6/3/3/7 : GM 40k - No Skills
Seergor (0-4) : 7/3/3/7 : GSM 80k - Horns, Pro
Tzeentch Warrior (0-4) : 6/4/3/8 : GSM 100k - Pro
Beast of Tzeentch (0-1) : 6/5/2/8 : SM 150k - Pro, Leader, Mighty Blow, Loner, Bonehead, No Hands
Designer Notes
Development thoughts of the teams, including rationale and FUMBBL code:
https://docs.google.com/document/d/1XB_ ... T0Gk8/edit
Team Roster spreadsheet, including cost analysis using Galak's team creation rules:
https://docs.google.com/spreadsheets/d/ ... Qmh4M/edit
Hi everyone - here's my take on the other 3 chaos factions. They are designed around being a replication of the Nurgle roster, but with the stats and skills adjusted. I've tried to go for a particular feel for each of the rosters so that they have a unique playstyle, whilst still remaining true to the fluff, which I think is an essential part of the game. I'd still very much consider this as beta mode work in progress, and so if anyone is willing to help further testing of the rosters there are details included where you can use FUMBBL's test mode to get a game in. Please let me know what you think and any suggestions or criticisms that you have.
Rosters
Khorne
Cultist (0-16) : 6/3/3/7 : SM 40k - No Skills
Bezergor (0-4) : 7/3/3/7 : SM 80k - Horns, Frenzy
Khorne Warrior (0-4) : 5/4/3/8 : SM 100k - Frenzy
Beast of Khorne (0-1) : 5/5/2/8 : SM 140k - Frenzy, Juggernaut, Mighty Blow, Thick Skull, No Hands, Loner, Wild Animal
Slaanesh
Fallen (0-16) : 6/2/4/8 : GM 40k - No Skills
Clawgor (0-4) : 7/2/4/8 : GAM 80k - Horns, Claw
Slaanesh Warrior (0-4) : 6/3/4/9 : GAM 100k - Claw
Beast of Slaanesh (0-1) : 6/4/3/9 : AM 140k - Claw, Piling On, Jump Up, Loner, Really Stupid
Tzeentch
Scribe (0-16) : 6/3/3/7 : GM 40k - No Skills
Seergor (0-4) : 7/3/3/7 : GSM 80k - Horns, Pro
Tzeentch Warrior (0-4) : 6/4/3/8 : GSM 100k - Pro
Beast of Tzeentch (0-1) : 6/5/2/8 : SM 150k - Pro, Leader, Mighty Blow, Loner, Bonehead, No Hands
Designer Notes
Development thoughts of the teams, including rationale and FUMBBL code:
https://docs.google.com/document/d/1XB_ ... T0Gk8/edit
Team Roster spreadsheet, including cost analysis using Galak's team creation rules:
https://docs.google.com/spreadsheets/d/ ... Qmh4M/edit