Evil Gits
Posted: Wed Apr 02, 2014 2:31 am
The Evil Gits are an evil team made up of mix of evil players. They've been known to field evil Hobgoblins, evil Orcs, evil Dark Elves, evil Skaven, evil Goblins, evil Ogres, evil Half-Orcs, or in fact any other players just so long as they are Evil! The Gits are followed everywhere by their evil unofficial supporters club, the Evil Gits Unofficial Supporters Club, who are, if anything, even more evil than the evil team they evilly support!
I was getting bored with playing with the CRP and wanted to play the Evil Gits roster again. I have based my design around http://www.midgardbb.com/MBBLTeams/EvilGits.html Roster.
Out of the 13 Rosters I have created this version I consider the best of the 13 I have sort of become bias and is hampering my objectivity. I would like some help on the roster:
Team 12
The team does violate the 6 members on the team roster rule with 7 positional players in all of my rosters except 13 which makes Sneaky Git 0-4 and removes the Eshin Assassin.
Sneaky Git: (http://www.midgardbb.com/MBBLTeams/Hobgoblin.html)
The Sneaky Git was introduced because it gives the roster a Reliable "Secret Weapon" to eliminate players from the pitch. The Original team allowed for a Maximum of 4 Secret Weapons that is the reason why there are 2 0-2 Weapon positional, and would be willing to fold Eshin Assassin in to Sneaky Git to 0-4. Since we are not able to buy and add secret weapons to players it just seemed easier to corn hole Stab instead of answering questions why was the team loaded up with Looneys and not other secret weapons. A 10k reduction was given to this positional to encourage the use of these players in both teams though I am not certain that they need the 10k discount.
The Dark Elf Assassin was considered. I did not want coaches using the Assassins to run the throwing game instead of killing players on the pitch for the other team builds that had 0-4 "Assassin" positional. Witch Elves are currently used to do Crowd Surfing, and did not need another Dark Elf Positional on the team.
Eshin Assassin: (http://www.midgardbb.com/GWTeams/Skaven.html)
In Team 12 it gave me a better Skaven Option than trying to shoe horn in The Skaven Blitzer or the Gutter runner. Since the Half Orc Blitzer is on the team adding on the Skaven Blitzer made the roster look awkward and introduced the CMBPO which may upset people because of the weapon issue (that's why team 5 is starting to look bit more like a loser), but to be honest I have no problem with CMBPO and would have liked to have Replaced the Ogre with 2 Looneys. Adding in a Gutter Runner did not seem right either because it may encourage more play with the ball and one turn touch downs than killing people. In the Midgard you could add the Poison Dagger Secret Weapon to the Gutter Runner which could have worked as:
This still created the problem of One Turn TDs and the GutterRunner is not strong enough to get stuck in to do some damage with Stab. The Eshin Assassin makes marking players a bit more feasible and it also gives the team a more competent shadower than the Dark Elf Assasin and the Sneaky Git. It still does not eliminate the possibility of them being turned into One Turner. The concern of this positional is if the pricing is balanced to the rest of the team.
Half Orc Blitzershttp://www.midgardbb.com/MBBLTeams/HalfOrc.html
The Half Orc Blitzer is my Favorite choice out of the Dark Elves, Orcs, Skaven, and Humans(as a last resort).
Witch Elves
The Original Team was created around LRB 1.0 and LRB 3.0 so Witch Elves were not around at that time. The Witch Elves were placed on the team for the purpose of crowd surfing opponents, so their evil supporters can join in on the fun.
Possible Problems with the team.
Sneaky Git and Eshin Assassin do the same thing:
I have two other variations. 1) Take out Sneaky Git insert Looney and Hobbo's Replace Gobbos or 2) The Looney replaces the Eshin Assassin and Skaven Linemen replace the Gobbos. The reason why is the fact I am hung up on the Heroes of Law team http://www.midgardbb.com/MBBLTeams/Imperial.html and wanted to line up the Gobbos and Halflings. If the other two options work I can work around that.
You have too many positional (as in that can play on the field):
There are 11 positional players that can be on the field at a time and have seen that not having 2-3 linemen on the pitch as criticism. Dark Elves have 10, Humans 11, Orcs 15 and a good majority of teams have around 9. What I am want to understand is why would having 11 positional on the field makes hinders team design for future teams. I'm not saying I'm not willing to drop the Half Orc Blitzer 0-4 to 0-2 as long as the team works.
There are other made positional players why not use them:
I played a lot with midgardbb and like their teams builds that's why I use them. I have seen a lot of different variations of the same positional if there is a consensus on the positional that I am currently using I would be more than happy to take another look at the roster, or any other suggestions.
Thanks in Advance.
I was getting bored with playing with the CRP and wanted to play the Evil Gits roster again. I have based my design around http://www.midgardbb.com/MBBLTeams/EvilGits.html Roster.
Out of the 13 Rosters I have created this version I consider the best of the 13 I have sort of become bias and is hampering my objectivity. I would like some help on the roster:
Team 12
Code: Select all
0-6 Gobbo : 6 2 3 7 40k Dodge, Right Stuff, Stunty A/GPS
0-6 Orc Lineman : 5 3 3 9 50k NONE G/ASP
0-4 Half Orc Blitz: 6 3 2 8 90k Tackle, Block, Sure Hands GS/AP
0-2 Sneaky Git : 6 3 3 7 80k Stab, Shadowing, Side Step G/ASP (20k Discount)
0-2 Witch Elf : 7 3 4 7 110k Frenzy, Dodge, Jump Up GA/SP
0-2 Eshin Assassin: 8 3 4 7 100k Stab, Shadowing GA/SPM
0-1 Ogre : 5 5 2 9 140k Standard Ogre S/GAP
ReRoll: 70k
The team does violate the 6 members on the team roster rule with 7 positional players in all of my rosters except 13 which makes Sneaky Git 0-4 and removes the Eshin Assassin.
Sneaky Git: (http://www.midgardbb.com/MBBLTeams/Hobgoblin.html)
The Sneaky Git was introduced because it gives the roster a Reliable "Secret Weapon" to eliminate players from the pitch. The Original team allowed for a Maximum of 4 Secret Weapons that is the reason why there are 2 0-2 Weapon positional, and would be willing to fold Eshin Assassin in to Sneaky Git to 0-4. Since we are not able to buy and add secret weapons to players it just seemed easier to corn hole Stab instead of answering questions why was the team loaded up with Looneys and not other secret weapons. A 10k reduction was given to this positional to encourage the use of these players in both teams though I am not certain that they need the 10k discount.
The Dark Elf Assassin was considered. I did not want coaches using the Assassins to run the throwing game instead of killing players on the pitch for the other team builds that had 0-4 "Assassin" positional. Witch Elves are currently used to do Crowd Surfing, and did not need another Dark Elf Positional on the team.
Eshin Assassin: (http://www.midgardbb.com/GWTeams/Skaven.html)
In Team 12 it gave me a better Skaven Option than trying to shoe horn in The Skaven Blitzer or the Gutter runner. Since the Half Orc Blitzer is on the team adding on the Skaven Blitzer made the roster look awkward and introduced the CMBPO which may upset people because of the weapon issue (that's why team 5 is starting to look bit more like a loser), but to be honest I have no problem with CMBPO and would have liked to have Replaced the Ogre with 2 Looneys. Adding in a Gutter Runner did not seem right either because it may encourage more play with the ball and one turn touch downs than killing people. In the Midgard you could add the Poison Dagger Secret Weapon to the Gutter Runner which could have worked as:
Code: Select all
0-2 Gutter Assassin: 9 2 4 7 110k Dodge, Stab, Shadowing GA/PSM
Half Orc Blitzershttp://www.midgardbb.com/MBBLTeams/HalfOrc.html
The Half Orc Blitzer is my Favorite choice out of the Dark Elves, Orcs, Skaven, and Humans(as a last resort).
Witch Elves
The Original Team was created around LRB 1.0 and LRB 3.0 so Witch Elves were not around at that time. The Witch Elves were placed on the team for the purpose of crowd surfing opponents, so their evil supporters can join in on the fun.
Possible Problems with the team.
Sneaky Git and Eshin Assassin do the same thing:
I have two other variations. 1) Take out Sneaky Git insert Looney and Hobbo's Replace Gobbos or 2) The Looney replaces the Eshin Assassin and Skaven Linemen replace the Gobbos. The reason why is the fact I am hung up on the Heroes of Law team http://www.midgardbb.com/MBBLTeams/Imperial.html and wanted to line up the Gobbos and Halflings. If the other two options work I can work around that.
You have too many positional (as in that can play on the field):
There are 11 positional players that can be on the field at a time and have seen that not having 2-3 linemen on the pitch as criticism. Dark Elves have 10, Humans 11, Orcs 15 and a good majority of teams have around 9. What I am want to understand is why would having 11 positional on the field makes hinders team design for future teams. I'm not saying I'm not willing to drop the Half Orc Blitzer 0-4 to 0-2 as long as the team works.
There are other made positional players why not use them:
I played a lot with midgardbb and like their teams builds that's why I use them. I have seen a lot of different variations of the same positional if there is a consensus on the positional that I am currently using I would be more than happy to take another look at the roster, or any other suggestions.
Thanks in Advance.