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Posted: Thu Feb 07, 2002 11:11 pm
by tommy316
This has been posted to the Mailing List and BBC board also.
I came across the Cursed Company on the Dogs of War section of GW.

Any ideas on coming up with a roster for skeletons of different races.
Here's what I've got so far:
DWARF SKELETON (Chaos and Normal): 4 3 1 8 Reg, Thick Skull (30k)
ELF SKELETON (High, Dark or Wood): 5 3 3 7 Reg. (40k)
ORC SKELETON: 5 3 2 8 Reg. (40k)
GOBLIN SKELETON: 6 2 2 7 Reg, Stunty (40k)
SKAVEN SKELETON: 6 3 3 7 Reg. (50k)
LIZARDMEN SKELETON (SAURUS): 5 3 1 8 Reg. (30k)
BEASTMEN SKELETON: 5 3 2 7 Reg, Horns (40k)
HALFLING SKELETON: 4 2 2 6 Reg, Stunty(30k)

Now before I get the "JUST USE THE FIGURES WITH THE NORMAL SKELETON
STATS" response- I'm not asking them to be official. I just want to
see what creative stuff the board could come up with for this idea.

Peace, JT

Posted: Fri Feb 08, 2002 5:26 am
by GalakStarscraper
Cursed Company team:

Lineman Slots:
0-2 Orc Skeleton 4/3/2/7 Regenerate 20k Gen
0-2 Human Skeleton 5/3/2/7 Regenerate 30k Gen
0-2 Skaven Skeleton 6/3/2/7 Regenerate 40k Gen

Blocker Slots:
0-2 Dwarf Skeleton 3/3/1/7 Block, Tackle, Thick Skull, Regenerate 40k Gen/Str
0-2 Saurus Skeleton 5/4/1/7 Regenerate 70k Gen/Str

Blitzer Slot:
0-2 Beastman Skeleton 5/3/2/7 Horns, Regenerate 40k Gen/Str

Catcher Slots:
0-2 Halfling Skeleton 4/2/2/6 Right Stuff, Dodge, Stunty, Regenerate 20k Ag
0-2 Goblin Skeleton 5/2/2/7 Right Stuff, Dodge, Stunty, Regenerate 40k Ag

Thrower Slot:
0-2 Elf Skeleton 5/3/3/7 Pass, Regenerate 70k Gen/Ag/Pass

Rerolls: 70k
No Big Guy players

This would by my suggestion for fun if you wanted to use the Cursed Company figs.

Galak

Posted: Fri Feb 08, 2002 3:27 pm
by Longshot
remenber me, but some of race cant be regenerate, isnt it?

Posted: Fri Feb 08, 2002 3:29 pm
by Trambi
IN tolkien world yes
But no in the WH world :wink:

Posted: Fri Feb 08, 2002 3:32 pm
by Norse
Well...

at least if my necromancer successfully Raises the Dead, there will be a selection of appropriate models to choose from... :smile:

Posted: Fri Feb 15, 2002 9:26 pm
by Trambi
Another funny idea is to begin a single undead race team (ie orc undead team) then with the kill of other teams add different players. :evil:
So first you play an orc undead team, then after your first match (against gobbo for example), you integrate the dead (gobbo) of your opponent. :evil:
What do you think of that ?

Memory!

Posted: Sun Jul 14, 2002 4:33 pm
by lanky316
GalakStarscraper wrote:Cursed Company team:

Lineman Slots:
0-2 Orc Skeleton 4/3/2/7 Regenerate 20k Gen
0-2 Human Skeleton 5/3/2/7 Regenerate 30k Gen
0-2 Skaven Skeleton 6/3/2/7 Regenerate 40k Gen

Blocker Slots:
0-2 Dwarf Skeleton 3/3/1/7 Block, Tackle, Thick Skull, Regenerate 40k Gen/Str
0-2 Saurus Skeleton 5/4/1/7 Regenerate 70k Gen/Str

Blitzer Slot:
0-2 Beastman Skeleton 5/3/2/7 Horns, Regenerate 40k Gen/Str

Catcher Slots:
0-2 Halfling Skeleton 4/2/2/6 Right Stuff, Dodge, Stunty, Regenerate 20k Ag
0-2 Goblin Skeleton 5/2/2/7 Right Stuff, Dodge, Stunty, Regenerate 40k Ag

Thrower Slot:
0-2 Elf Skeleton 5/3/3/7 Pass, Regenerate 70k Gen/Ag/Pass

Rerolls: 70k
No Big Guy players

This would by my suggestion for fun if you wanted to use the Cursed Company figs.

Galak




I loosely remember seeing rules for different types of skellys, these are way better though.

Posted: Sun Jul 14, 2002 6:59 pm
by NightDragon
I think its a great idea and I like the way Galak sorted out the squad. Go for it! DD.

Posted: Mon Jul 15, 2002 2:00 pm
by McDeth
Did something similar a while ago which had no restriction on who to pick.

Basically 0-2 Throwers
0-2 Catchers
0-2 Blitzers
0-2 Blockers
0-16 Linemen.

Whereas for each player who fell into the category would suffer a -1 to AG and -2 to movement. Same as The MBBL ruels for raising the dead etc

Posted: Tue Jul 16, 2002 6:05 am
by Mestari
McDeth wrote: Whereas for each player who fell into the category would suffer a -1 to AG and -2 to movement. Same as The MBBL ruels for raising the dead etc
But that would be zombies... skelies should be -1MA,-1AG,-1AV

What comes to Galaks suggestion, I personally prefer the undead losing all skills. Although I'm aware that dwarf skeletons would be utterly useless without Block&Tackle, I feel that it's better that way.

-T-

In my league I'll allow an all-skeleton team if someone wants to field one, but they have to start with human skeletons and try to acquire the others. Well... if someone would want to start a halfling skeleton team, he could do that also.

Posted: Tue Jul 16, 2002 8:25 am
by McDeth
How do i delete

Posted: Tue Jul 16, 2002 8:26 am
by McDeth
[quote="Mestari
But that would be zombies... skelies should be -1MA,-1AG,-1AV

.[/quote]

Zombies and Skeletons would be exactly as they are now. the basis being to get from a Human Lineman to a Zombie you lose 2 squares of MA, 1 Ag and gain regenerate

Posted: Tue Jul 16, 2002 9:32 am
by Ghost of Pariah
Hey Galak,
Shouldn't the Thick Skull dwarfs get AV 8 when they becomes skeletons?
Just a thought.