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Posted: Thu Feb 07, 2002 11:11 pm
by tommy316
This has been posted to the Mailing List and BBC board also.
I came across the Cursed Company on the Dogs of War section of GW.
Any ideas on coming up with a roster for skeletons of different races.
Here's what I've got so far:
DWARF SKELETON (Chaos and Normal): 4 3 1 8 Reg, Thick Skull (30k)
ELF SKELETON (High, Dark or Wood): 5 3 3 7 Reg. (40k)
ORC SKELETON: 5 3 2 8 Reg. (40k)
GOBLIN SKELETON: 6 2 2 7 Reg, Stunty (40k)
SKAVEN SKELETON: 6 3 3 7 Reg. (50k)
LIZARDMEN SKELETON (SAURUS): 5 3 1 8 Reg. (30k)
BEASTMEN SKELETON: 5 3 2 7 Reg, Horns (40k)
HALFLING SKELETON: 4 2 2 6 Reg, Stunty(30k)
Now before I get the "JUST USE THE FIGURES WITH THE NORMAL SKELETON
STATS" response- I'm not asking them to be official. I just want to
see what creative stuff the board could come up with for this idea.
Peace, JT
Posted: Fri Feb 08, 2002 5:26 am
by GalakStarscraper
Cursed Company team:
Lineman Slots:
0-2 Orc Skeleton 4/3/2/7 Regenerate 20k Gen
0-2 Human Skeleton 5/3/2/7 Regenerate 30k Gen
0-2 Skaven Skeleton 6/3/2/7 Regenerate 40k Gen
Blocker Slots:
0-2 Dwarf Skeleton 3/3/1/7 Block, Tackle, Thick Skull, Regenerate 40k Gen/Str
0-2 Saurus Skeleton 5/4/1/7 Regenerate 70k Gen/Str
Blitzer Slot:
0-2 Beastman Skeleton 5/3/2/7 Horns, Regenerate 40k Gen/Str
Catcher Slots:
0-2 Halfling Skeleton 4/2/2/6 Right Stuff, Dodge, Stunty, Regenerate 20k Ag
0-2 Goblin Skeleton 5/2/2/7 Right Stuff, Dodge, Stunty, Regenerate 40k Ag
Thrower Slot:
0-2 Elf Skeleton 5/3/3/7 Pass, Regenerate 70k Gen/Ag/Pass
Rerolls: 70k
No Big Guy players
This would by my suggestion for fun if you wanted to use the Cursed Company figs.
Galak
Posted: Fri Feb 08, 2002 3:27 pm
by Longshot
remenber me, but some of race cant be regenerate, isnt it?
Posted: Fri Feb 08, 2002 3:29 pm
by Trambi
IN tolkien world yes
But no in the WH world

Posted: Fri Feb 08, 2002 3:32 pm
by Norse
Well...
at least if my necromancer successfully Raises the Dead, there will be a selection of appropriate models to choose from...

Posted: Fri Feb 15, 2002 9:26 pm
by Trambi
Another funny idea is to begin a single undead race team (ie orc undead team) then with the kill of other teams add different players.

So first you play an orc undead team, then after your first match (against gobbo for example), you integrate the dead (gobbo) of your opponent.

What do you think of that ?
Memory!
Posted: Sun Jul 14, 2002 4:33 pm
by lanky316
GalakStarscraper wrote:Cursed Company team:
Lineman Slots:
0-2 Orc Skeleton 4/3/2/7 Regenerate 20k Gen
0-2 Human Skeleton 5/3/2/7 Regenerate 30k Gen
0-2 Skaven Skeleton 6/3/2/7 Regenerate 40k Gen
Blocker Slots:
0-2 Dwarf Skeleton 3/3/1/7 Block, Tackle, Thick Skull, Regenerate 40k Gen/Str
0-2 Saurus Skeleton 5/4/1/7 Regenerate 70k Gen/Str
Blitzer Slot:
0-2 Beastman Skeleton 5/3/2/7 Horns, Regenerate 40k Gen/Str
Catcher Slots:
0-2 Halfling Skeleton 4/2/2/6 Right Stuff, Dodge, Stunty, Regenerate 20k Ag
0-2 Goblin Skeleton 5/2/2/7 Right Stuff, Dodge, Stunty, Regenerate 40k Ag
Thrower Slot:
0-2 Elf Skeleton 5/3/3/7 Pass, Regenerate 70k Gen/Ag/Pass
Rerolls: 70k
No Big Guy players
This would by my suggestion for fun if you wanted to use the Cursed Company figs.
Galak
I loosely remember seeing rules for different types of skellys, these are way better though.
Posted: Sun Jul 14, 2002 6:59 pm
by NightDragon
I think its a great idea and I like the way Galak sorted out the squad. Go for it! DD.
Posted: Mon Jul 15, 2002 2:00 pm
by McDeth
Did something similar a while ago which had no restriction on who to pick.
Basically 0-2 Throwers
0-2 Catchers
0-2 Blitzers
0-2 Blockers
0-16 Linemen.
Whereas for each player who fell into the category would suffer a -1 to AG and -2 to movement. Same as The MBBL ruels for raising the dead etc
Posted: Tue Jul 16, 2002 6:05 am
by Mestari
McDeth wrote:
Whereas for each player who fell into the category would suffer a -1 to AG and -2 to movement. Same as The MBBL ruels for raising the dead etc
But that would be zombies... skelies should be -1MA,-1AG,-1AV
What comes to Galaks suggestion, I personally prefer the undead losing all skills. Although I'm aware that dwarf skeletons would be utterly useless without Block&Tackle, I feel that it's better that way.
-T-
In my league I'll allow an all-skeleton team if someone wants to field one, but they have to start with human skeletons and try to acquire the others. Well... if someone would want to start a halfling skeleton team, he could do that also.
Posted: Tue Jul 16, 2002 8:25 am
by McDeth
How do i delete
Posted: Tue Jul 16, 2002 8:26 am
by McDeth
[quote="Mestari
But that would be zombies... skelies should be -1MA,-1AG,-1AV
.[/quote]
Zombies and Skeletons would be exactly as they are now. the basis being to get from a Human Lineman to a Zombie you lose 2 squares of MA, 1 Ag and gain regenerate
Posted: Tue Jul 16, 2002 9:32 am
by Ghost of Pariah
Hey Galak,
Shouldn't the Thick Skull dwarfs get AV 8 when they becomes skeletons?
Just a thought.