New Team: Arr! It be the pirates...
Posted: Fri Nov 22, 2002 2:30 pm
Just sitting here bored and scribbled up a new team. Completely un-playtested 
Arr!

Code: Select all
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-12 Crew 6 3 3 8 - 50,000 Gn
0-2 Cabin Boy 8 2 3 7 Dodge, Side Step 70,000 Gn, Ag
0-2 Boatswains 7 3 3 8 Strip Ball 80,000 Gn
1 Pirate Captain 6 4 3 8 Leader, Peg Leg 100,000 Gn, St
Re-Rolls: 60,000
Team Traits:
If the Pirate Captain is killed for whatever reason, the Crew member with the highest SPP (dice off if equal players) becomes the new captain, update the player position to reflect this. The new captain gains the skill "Leader" and access to Strength skills. You may add the trait "Peg Leg" to the new captain if you wish.
New Traits:
Peg Leg: Arr! This scurvy ol' sea dog has a wooden leg and can no longer 'go for it', however by pirate luck any injuries to the legs are ignored as they just break a bit of wood and can be replaced. Any serious injury rolls of "Fractured Leg", "Smashed Knee" or "Smashed Ankle" are ignored and the player is placed in the dugout while he fits a new peg leg on. He may return to play at the next drive. Players inflicting this 'casualty' gain SPP as usual.