Halfling Runners
Posted: Sun Jan 02, 2011 11:04 pm
Bascially, I've been having fun making up new teams and putting them into the Cyanide game for playtesting, my new teams thread. Someone mentioned an all Dump-Off team could be fun, so I thought Halflings would be a good candidate.
"Few Halflings would even consider fielding onto the Blood Bowl pitch without a Treeman, and even fewer would try and play Blood Bowl via the Elven method of passing. These Halfling Passers are truly exceptional, not just in how badly they are often beaten on the pitch, but in the unbelievable and unlikely plays they often pull off, despite their disadvantage."
QTY Position MV ST AG AV Skills Access Cost
0-16 Halfling Runner 5 2 3 6 Dodge, Right Stuff, Stunty, Dump-Off A 40k
0-2 Halfling Thrower 5 2 3 6 Dodge, Right Stuff, Stunty, Pass, Dump-Off PA 60k
0-4 Halfling Catcher 6 2 3 6 Dodge, Right Stuff, Stunty, Catch, Sprint, Sure Feet A 60k
0-2 Halfling Stoutboy 5 2 3 7 Wrestle, Dauntless, Dodge, Right Stuff, Stunty A 70k
0-1 Ogre 5 5 2 9 Loner, Bone-Head, Mighty Blow, Thick Skull, Throw Team-Mate S 140k
Rerolls 60,000
No Treeman to protect them, but Stoutboys can 1D block through the cage, and every Halfling having Dump-Off means it's easier for them to keep the ball. However, it's harder for me to guesstimate the effectiveness of this team idea. Anyways, what do you think?
I might apply the Dump-Off, Stunty team idea to something else, maybe Pygmies with AV 7, if it needs a boost.
"Few Halflings would even consider fielding onto the Blood Bowl pitch without a Treeman, and even fewer would try and play Blood Bowl via the Elven method of passing. These Halfling Passers are truly exceptional, not just in how badly they are often beaten on the pitch, but in the unbelievable and unlikely plays they often pull off, despite their disadvantage."
QTY Position MV ST AG AV Skills Access Cost
0-16 Halfling Runner 5 2 3 6 Dodge, Right Stuff, Stunty, Dump-Off A 40k
0-2 Halfling Thrower 5 2 3 6 Dodge, Right Stuff, Stunty, Pass, Dump-Off PA 60k
0-4 Halfling Catcher 6 2 3 6 Dodge, Right Stuff, Stunty, Catch, Sprint, Sure Feet A 60k
0-2 Halfling Stoutboy 5 2 3 7 Wrestle, Dauntless, Dodge, Right Stuff, Stunty A 70k
0-1 Ogre 5 5 2 9 Loner, Bone-Head, Mighty Blow, Thick Skull, Throw Team-Mate S 140k
Rerolls 60,000
No Treeman to protect them, but Stoutboys can 1D block through the cage, and every Halfling having Dump-Off means it's easier for them to keep the ball. However, it's harder for me to guesstimate the effectiveness of this team idea. Anyways, what do you think?
I might apply the Dump-Off, Stunty team idea to something else, maybe Pygmies with AV 7, if it needs a boost.