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Spike the Demon Ball
Posted: Sat Jan 01, 2011 11:20 pm
by Long_Bomb
I’ve almost finished sculpting a Possessed Demon Ball and I would quite like to have some optional rules for using it in a game. I currently have three options but I’m open to more suggestions.
1. Ball carrier gains a skill such as Frenzy or Disturbing Presence.
2. Failed Catch results in a Stab attack just like a spiked ball.
3. Ball has a profile, random movement and attacks players like a ball squig.
Re: Spike the Demon Ball
Posted: Sun Jan 02, 2011 2:20 am
by Buggrit
2 & 3

Re: Spike the Demon Ball
Posted: Mon Jan 03, 2011 12:11 pm
by Krulfang
Could be a fun "star player." The head of that one Chaos All Star mentioned in the Did You Knows who had a football shaped head, so he was decapitated to score two touchdowns in a single play, survived the ordeal! Now, this living head/ball can help you throw the game in your favor a bit.
Maybe it counts as an assist for your side? Or your ball carrier could count as having two heads? Or it could be you kick off two balls, and one of them instead of giving you a TD tries to stab you!
If you want less esoteric rules, I'd go with 2&3 as well. However, it could be fun to make a very strange star player ball.
Re: Spike the Demon Ball
Posted: Mon Jan 03, 2011 4:36 pm
by Jani74
I like this. I just got this Dragon Head Ball which could have magical abilities. If I could "DM" my friends' match, it could be kinda suprprise to them...
Re: Spike the Demon Ball
Posted: Mon Jan 03, 2011 5:32 pm
by inkpwn
I do like the idea of the star players head becoming a star player ball after his decapitation.
Chaos, nurgle, chaos dwarf, ogre,underworld,chaos pact,goblin and skaven. 270k
Head of......(forgot his name)
Doesn't count towards players on pitch.
Replaces current ball.
MA3(special) ST2 AG3 AV(special) dodge, stunty, titchy, secret weapon.
MA3 special, he will always move directly towards the opposing endzone during your turn if he is on the floor during his activation he does not score a touchdown by moving himself into the endzone. He may blitz and do all actions the same as a normal player.
AV(special) instead of making a block against this player the player attempting the block has to attempt a pick up roll, if he succeds the pick up happens as normal. If he fails he counts as being hit by a stab attack.
The same for catching the ball.
Always scatters directly towards opposing endzone.
Re: Spike the Demon Ball
Posted: Mon Jan 03, 2011 8:01 pm
by MKL
inkpwn wrote:
...if he succeds the pick up happens as normal. If he fails he counts as being hit by a stab attack.
Can I suppose you harbor something against the Khemri?
