Seperate CD and Hobgob teams
Posted: Sun Aug 16, 2009 5:55 pm
Here's an idea for having seperate Chaos Dwar and Hobgoblin teams.
No need to mirror WHRB Army lists (even out of date ones).
First off, the Hobgoblin team is supposed to be quite bad, mainly because they aren't too bright. I would reflect that in them not starting with any skills (other than cheating ones, as they are supposed to be notorious cheaters) and having a high RR cost.
Linemen 5 3 3 7 G
Blitzers 6 3 3 8 GS
Runners 6 3 3 7 GA
Sneaky Gits 6 3 3 7 sneaky git skill GA
RRs cost 70 K (maybe 80 K)
Each non-lineman have max of 2 , not sure of the costs.
Would be a very challenging team to play and would take longer to get them to a decent level with skills.
An all CD team would be similar to a dwarf team but with some changes.
I added a new SW player, the CD flamethrower as it's mentioned in the 2ed Star Players book (though probably a typo, probably just meant thrower)
Linemen 5 3 2 9 ThSkull G
Blitzers 6 3 3 9 Block, TS GS
Blockers 4 3 2 9 Block, tackle, TS GS
Throwers 5 3 3 8 Sure Hands, TS GP
RRs 60 K
Baxooka (or blunderbus) lineman stats with HMP, SW, NH, etc
Flamethrower lineman stats but with SW, NH, etc and can choose a flame attack that can hit any player up to 4 suares away with a 2d block (to represent being hit by the flames) with a +1 bonus to AV roll.
Downside is that if FT player is ever knocked over and a 12 is rolled on the AV roll, the backpack holding the flamable liquid explodes resulting in a fireball effect in his square, auto knocked down and +3 to AV roll, adjacent players auto knocked down and have to do normal AV roll.
Not sure at all about the costs
The SW players would only be max of 1 each and max of 2 for the throwers, 6 max for the blockers and 4 for the blitzers.
No need to mirror WHRB Army lists (even out of date ones).
First off, the Hobgoblin team is supposed to be quite bad, mainly because they aren't too bright. I would reflect that in them not starting with any skills (other than cheating ones, as they are supposed to be notorious cheaters) and having a high RR cost.
Linemen 5 3 3 7 G
Blitzers 6 3 3 8 GS
Runners 6 3 3 7 GA
Sneaky Gits 6 3 3 7 sneaky git skill GA
RRs cost 70 K (maybe 80 K)
Each non-lineman have max of 2 , not sure of the costs.
Would be a very challenging team to play and would take longer to get them to a decent level with skills.
An all CD team would be similar to a dwarf team but with some changes.
I added a new SW player, the CD flamethrower as it's mentioned in the 2ed Star Players book (though probably a typo, probably just meant thrower)
Linemen 5 3 2 9 ThSkull G
Blitzers 6 3 3 9 Block, TS GS
Blockers 4 3 2 9 Block, tackle, TS GS
Throwers 5 3 3 8 Sure Hands, TS GP
RRs 60 K
Baxooka (or blunderbus) lineman stats with HMP, SW, NH, etc
Flamethrower lineman stats but with SW, NH, etc and can choose a flame attack that can hit any player up to 4 suares away with a 2d block (to represent being hit by the flames) with a +1 bonus to AV roll.
Downside is that if FT player is ever knocked over and a 12 is rolled on the AV roll, the backpack holding the flamable liquid explodes resulting in a fireball effect in his square, auto knocked down and +3 to AV roll, adjacent players auto knocked down and have to do normal AV roll.
Not sure at all about the costs
The SW players would only be max of 1 each and max of 2 for the throwers, 6 max for the blockers and 4 for the blitzers.