Teleport
Once per game the player may teleport instead of taking a normal action. Move him anywhere within his normal MA, ignoring the normal rules for moving through occupied squares and TZs. The player may not GFI to increase this distance.
Inspiration
The player has such an aura that he can inspire his teammates to play on against all the odds. Once per game, if this player is still on the pitch the team may play on after suffering a turnover. The event that caused the turnover must still be concluded, for example an Armour roll after a failed dodge. Any further turnovers during the turn count as normal. Only one player may use this skill per game.
Cool huh?
