Ahh... how could would one use skills be? Could be a way to implement on pitch spellcasters. For example:
Teleport
Once per game the player may teleport instead of taking a normal action. Move him anywhere within his normal MA, ignoring the normal rules for moving through occupied squares and TZs. The player may not GFI to increase this distance.
Inspiration
The player has such an aura that he can inspire his teammates to play on against all the odds. Once per game, if this player is still on the pitch the team may play on after suffering a turnover. The event that caused the turnover must still be concluded, for example an Armour roll after a failed dodge. Any further turnovers during the turn count as normal. Only one player may use this skill per game.
Cool huh?
One use skills.
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I like it. They are better than cards to my view... they add permanent TV, and they are carried by a player.
The only question is.. how do you cost them accurately? Teleport may be equal to a free TD a game for a Skaven team... hard to put a value on that if all 4 gutter runners get the skill
Also, perhaps change the wording to: once per game, a single player with this skill can... Gets rid of thr 4 teleporters options!
But I like the idea a lot. I'd even be OK with a once per half ability, etc.
The only question is.. how do you cost them accurately? Teleport may be equal to a free TD a game for a Skaven team... hard to put a value on that if all 4 gutter runners get the skill
Also, perhaps change the wording to: once per game, a single player with this skill can... Gets rid of thr 4 teleporters options!
But I like the idea a lot. I'd even be OK with a once per half ability, etc.
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I would add to this skillTeleport
Once per game the player may teleport instead of taking a normal action. Move him anywhere within his normal MA, ignoring the normal rules for moving through occupied squares and TZs. The player may not GFI to increase this distance.
* Only one player may use this skill once per game.
* A scatter roll (same rules for scatter as throw team-mate)
This adds a bit of Chaos and gives you only a 25% chance of a Teleport Touchdown.
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Meant to add for teleport ... can't be used by ball carrier, or to move someone into the endzone.Jural wrote:I like it. They are better than cards to my view... they add permanent TV, and they are carried by a player.
The only question is.. how do you cost them accurately? Teleport may be equal to a free TD a game for a Skaven team... hard to put a value on that if all 4 gutter runners get the skill
Also, perhaps change the wording to: once per game, a single player with this skill can... Gets rid of thr 4 teleporters options!
But I like the idea a lot. I'd even be OK with a once per half ability, etc.
I was thinking if you roll a double on an Improvement roll.mumbojumboist wrote:So how do you get these abilities?
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