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Sneaky Git & Secret Weapon
Posted: Tue Oct 21, 2008 8:44 am
by stashman
How about adding a 4+ roll to keep secret weapons in game if the player have sneaky git.
Pogostick - Easy to get it and will be a better player
Bomberman & Chainsaw - It's not easy to get spps with this guys
Fanatic - Can get easy spps, but sneaky git is only on a double
Deathroller - Still a double skillroll and there is alot more great skills instead.
Posted: Tue Oct 21, 2008 11:11 am
by Digger Goreman
Me likes!....
What is the interaction expected with bribes...?
Would you 4+ and then bribe on a failure...?
Or would a bribe modify the number needed to stay on team...?
Posted: Tue Oct 21, 2008 3:48 pm
by Andromidius
I'd say 4+ or Bribe. Means the Gobbo player has the option of auto success at the cost of a Bribe, or risking it to save the Bribe for later.
And personally I'd change Sneaky Git to simply always avoid being Sent Off on a 4+.
~Andromiidus
Posted: Tue Oct 21, 2008 4:28 pm
by Jural
Andromidius wrote:I'd say 4+ or Bribe. Means the Gobbo player has the option of auto success at the cost of a Bribe, or risking it to save the Bribe for later.
And personally I'd change Sneaky Git to simply always avoid being Sent Off on a 4+.
~Andromiidus
I like it... but the suggestion is probably a few days too late to listen to Galak

Posted: Wed Oct 22, 2008 3:39 am
by Andromidius
Actually, on second thoughts, on a 5+ would be more balanced. 4+ is a little too much, considering the current rules being very marginal.
~Andromidius