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skellies and zombies...why not?

Posted: Tue Apr 08, 2008 5:11 pm
by bound for glory
heres the thing. i run a pretty big league 2 times a year(next one starts 3rd sat. of april), and we get alot of players. one asked me the other day an interesting question: why can't skellies feild a team of there own.
and he did'nt mean just one posittion ether. what about throwers and catchers etc? zombies too.i got a long time coach who has an amazing all zombie team just waiting to play. has it been done? any thoughts? abd while i'm at it, why the hell are human catchers STILL st 2? you mean a human catchers is only as strong as a gobbo and weaker than a 'zon catcher... :roll:

Re: skellies and zombies...why not?

Posted: Tue Apr 08, 2008 5:57 pm
by stashman
bound for glory wrote:.. while i'm at it, why the hell are human catchers STILL st 2? you mean a human catchers is only as strong as a gobbo and weaker than a 'zon catcher... :roll:
It depends on the whole teams construction, not as induvidual characters.

Posted: Fri Apr 11, 2008 11:25 am
by alternat
field a Khemri team, but don't buy mummies (or whatever they are going to become)

Posted: Sat Apr 12, 2008 4:29 am
by duttydave
An all Zombie Team? Who's going to be picking up the ball?

I think an all Zombie team may be a fun idea but will not stand a chance of doing well in a league. A whole team with MA 4 and AG 2 is not a winning prospect.

Posted: Sat Apr 12, 2008 5:23 am
by Darkson
duttydave wrote:An all Zombie Team? Who's going to be picking up the ball?

I think an all Zombie team may be a fun idea but will not stand a chance of doing well in a league. A whole team with MA 4 and AG 2 is not a winning prospect.
Oh, I dunno - http://fumbbl.com/FUMBBL.php?page=team& ... _id=149683
;)

Posted: Sat Apr 12, 2008 5:59 am
by bound for glory
what i was thinking of was creating real team rosters for the two. throwers, catchers, blizters, lineman. why not?

Posted: Sat Apr 12, 2008 6:58 am
by Marlow
Darkson wrote:
duttydave wrote:An all Zombie Team? Who's going to be picking up the ball?

I think an all Zombie team may be a fun idea but will not stand a chance of doing well in a league. A whole team with MA 4 and AG 2 is not a winning prospect.
Oh, I dunno - http://fumbbl.com/FUMBBL.php?page=team& ... _id=149683
;)
And they have actually won 20% of there games! With a couple of +St players and all the Block it is propably not much worse than a Goblin team overall.

Posted: Sat Apr 12, 2008 12:15 pm
by coma
With the right coach anything can happen :)

Posted: Sat Apr 12, 2008 5:26 pm
by duttydave
I accept that some coaches are very experienced and can get the best out of the most unlikely looking roster.

However, I still think that you'd have to be extremely gifted or lucky to win a league or tournament with an all Zombie team.

Don't get me wrong, I like the idea of a shambling undead Zombie horde.

I'd love to see someone bold enough or crazy enough to take an all Zombie team to the Blood Bowl GT.

Posted: Sat Apr 12, 2008 8:52 pm
by Joemanji
bound for glory wrote:what i was thinking of was creating real team rosters for the two. throwers, catchers, blizters, lineman. why not?
I've often thought how cool it would be to have an all-Zombie roster with rules reflecting different types of Zombie. E.g. 28 Days Later "fast" zombies 6337 Frenzy, Jump Up, Regen.

Posted: Sat Apr 12, 2008 8:59 pm
by coma
joemanji: That would be total Rock n Roll!

Posted: Sat Apr 12, 2008 10:51 pm
by Jural
I like Joe's ideas, but I am not enough of a zombie movie fan to really understand it all.

Here's the two teams I would propose as "zombie teams" and "skeleton teams."

They are roughly based off the orc and human teams turned into zombies and skeletons (respectively) with no big man or stunties.

Zombie Squad

0-16 zombies 4 3 2 8 Regen G 40k
0-4 Blitzers 5 3 2 8 Block, Regen GS 70k
0-2 Runners 5 3 2 7 Sure Hands, Sure Feet, Regen GP 60k
0-4 Blockers 3 4 1 8 Regen GS 70k

Re-rolls: 70k

Skeleton Squad

0-16 Skeletons 5 3 2 7 Regen, Thick Skull G 40k
0-4 Blitzers 6 3 2 7 Block, Regen, TS GS 80k
0-2 Throwers 5 3 2 7 Sure Hands, Pass, Regen, GP 60k
0-4 Catchers 7 2 2 7 Catch, Dodge, Regen, TS 60k

Re-rolls: 60k

I'm positive those squads would be more functional than an all skeleton or all zombie line-up. I'm also pretty sure the teams would clearly not be Tier 1, and maybe not even Tier 2.

Posted: Sun Apr 13, 2008 7:57 am
by stashman
Test-Team Khemri
0-16 Lineman 5 3 2 7 Regenerate, Thick Skull G 40K
0-2 Catcher 5 3 2 7 Regenerate, Thick Skull, Sure Feet, Catch GA 60K
0-2 Thrower 5 3 2 7 Regenerate, Thick Skull, Sure Hands, Pass GP 60K
0-4 Mummy 3 5 1 9 Regenerate, Mighty Blow S 110K

Posted: Mon Apr 14, 2008 12:57 am
by bound for glory
now thats what i'm talkin about, jural! and i like the 28 days later idea.

Posted: Mon Apr 14, 2008 11:30 am
by PubBowler
Joemanji wrote:I've often thought how cool it would be to have an all-Zombie roster with rules reflecting different types of Zombie. E.g. 28 Days Later "fast" zombies 6337 Frenzy, Jump Up, Regen.
Really like the idea but I wouldn't want to face that zombie without a hefty price tag.