Page 1 of 1

New Skill: Sliced Kick

Posted: Fri Sep 27, 2002 12:59 pm
by plasmoid
For even better kicks. Should be a kicking skill if you're using those rules. Could also be a general trait.
I went with the below solution:

General skill: Sliced kick.
Only a player who already has the kick skill may take this skill. When rolling for the direction of the scatter (but not bounce) on a kick-off, you may use the throw-in template instead of the scatter template. Place the throw in template facing either board edge, and determine the direction of the scatter using a d6.

Posted: Fri Sep 27, 2002 1:55 pm
by Valen
It seems ok, but I am not sure how many people would actually take this skill, in our league I don't think anyone has ever even took the Kick skill.

Posted: Fri Sep 27, 2002 5:23 pm
by Snew
Kick is a great skill to have on any team. It does seem to be a little more useful for a fast team but I use it on my Orc team a lot too.

sliced kick would narrow down the scatter even more and would just be icing on the cake. I think it's a good concept.

Posted: Fri Sep 27, 2002 5:43 pm
by GalakStarscraper
I'm plasmoid's devil I think ...

I have two big problems with this skill:

1) You'd need to add to the Kick skill and this skill that the same player must have both skills for them to be used together (since currently just having the skill on the pitch in the right spot is good enough) ... this is the minor nitpick one, but I can see some moron trying to have the skills spread between two players and arguing that he could use both on the kick.

2) This is my real issue. I really don't like the Kick / Sliced Kick combo. It means that you can put the ball in the farthest corner of the pitch and never have it go out of bounds (not even on a Bad Kick kickoff) ... just don't like this as it would provide a very strong defense option ... especially for fast teams (Wood Elf/High Elf) that could take advantage of you being jammed into the far corner of the pitch with the ball.

Galak

Posted: Sat Sep 28, 2002 6:53 am
by Valen
Mistake me if I am wrong Galak, but on a bad kick the ball could scatterupto 6 squares plus a bounce, therefore the kick would need to be placed in the middle of the half to make sure it did not go out of bounds. So it could in fact end up in the middle of the line of scrimmage, or in the middle of the offenses half.

So I am afraid to say it but I disagree.

Posted: Sat Sep 28, 2002 9:41 am
by Grumbledook
You are wrong a bad kick scatters 2 d6 so that is up to 12 squares.

Posted: Sat Sep 28, 2002 12:48 pm
by GalakStarscraper
Valen wrote:Mistake me if I am wrong Galak, but on a bad kick the ball could scatterupto 6 squares plus a bounce, therefore the kick would need to be placed in the middle of the half to make sure it did not go out of bounds. So it could in fact end up in the middle of the line of scrimmage, or in the middle of the offenses half.

So I am afraid to say it but I disagree.
Bad Kick travel 2D6 in a straight line and then bounce once if the square is empty.

So let's do some quick math shall we.

If I have Kick and Shanked Kick and I kick to here in the corner:

Code: Select all

...
.x.
...
Odds of it going out of bounds:
Normal kick: 0.00%
Bad Kick kickoff, roll a 12 for scatter: 0.3%
Bad Kick Kickoff, roll an 11 for scatter, bounces to touchback: 0.2%

So the odds of it being a touchback would be 0.5% (or about 1 in every 200 kickoffs).

So let me rephrase, if you had Kick and Shanked Kick, the odds of every getting a touchback result would be statistically insignificant .... better?

Galak

Posted: Sat Sep 28, 2002 1:28 pm
by plasmoid
Hi Galak,
I'm not sure I understand your picture.

Let me point out that with sliced kick, the throw in template can only be faced towards one of the sidelines. It can not somehow be pointed diagonally, the way it can in chets kicking rules.
Doesn't that take care of the problem?

Martin :)

Posted: Sat Sep 28, 2002 1:51 pm
by GalakStarscraper
Yeah it does Martin ... but then it seems forced to me. I missed that part of the description (sorry Valen I know understand your post as well).

I mean I just assumed that if you are going to let me use the Throw-in template that I could actually use the throw-in template. See the no diagional means I don't really have much control over the ball really ... at least not enough that I would ever take the skill even with a player that already had Kick. (and yes, I know that on the flip side I think diagonal placement is probably too much control) ... not sure you can win me mentally on this one.

I guess my overall comment would be ... if I was looking at the skill for my league, I'd make it any direction including diagonal for the throw-in template (like Chet's kicking rules AND Goblin fanatics (there is precedent for the diagonals)) and then see if my concerns about the overpowered is justified or just over-reactionary.

I just don't see taking the skill without the extra level of control. However, I do give you credit for a decent new skill suggestion.

Galak

Posted: Sat Sep 28, 2002 5:28 pm
by Snew
Grumbledook wrote:You are wrong a bad kick scatters 2 d6 so that is up to 12 squares.
Not with kick. I'd only be 1d6 or 2d6/2. However you want ot play it.

Posted: Sat Sep 28, 2002 6:21 pm
by GalakStarscraper
Uh .... my understanding was that the Kick skill doesn't effect the Bad Kick result.

One more for clarification I guess.

Galak

Posted: Sun Sep 29, 2002 9:31 am
by plasmoid
Hi all,
Valen and Snot seems to like the idea. Great :)

Valen though it a bit useless, Galak a bit too good, so maybe that means that the truth is

somewhere in the middle ;)

Personally, I'd like the chance for a little more kick-off control. It's not like opponents

can't deal with it. They just have to set up with an extra player or 2 in the rear midfield,

knocking a bit of speed out of their attack.

Galak said:
>1) You'd need to add to the Kick skill and this skill that the same player must have both

>skills for them to be used together (since currently just having the skill on the pitch in

>the right spot is good enough) ... this is the minor nitpick one, but I can see some moron

>trying to have the skills spread between two players and arguing that he could use both on

>the kick.

You have a point that it needs to be stated that the player must be in the "kick zone" to

use the skill. Easy enough.
Other than that, there is no problem of splitting the skill, since a player must have kick

skill to acquire the sliced kick.

>2) This is my real issue. I really don't like the Kick / Sliced Kick combo. It means that

>you can put the ball in the farthest corner of the pitch and never have it go out of

>bounds.
As explained below, the control is more limited than you think.

Any better?

.......oh, Galak, I just read your latest reply.
So if it the template can't be placed diagonally it's too weak.
But if it can it's too good?

But either way, I've never heard about any precedence for placing the throw-in template diagonally with the ball & chain.
A quote would be very nice.
AFAIK, the template has a big fat straight line on it saying "sideline", and there are definately no diagonal sidelines in the game.

Martin

Posted: Tue Jan 28, 2003 7:48 pm
by Sushé Wakka
Also, in the ball & chain description it says that: "the template must be pointing one of the endzones or one of the sidelines" so in the description says it: No diagonal pointing.