fen wrote:TheGonk wrote:It sounds like it would lead to very defensive play or king making (3rd place choosing who gets the win).
Well, no matter what you do in a three player game 3rd place almost always gets to king make. If you score "for" then it's possible for 3rd place to clear a pathway for one of the other teams, especially if 3rd place is sat to the right of 2nd place.
True.
fen wrote:Similar if you score against, but it becomes more defensive.
Yeah, but I'd rather encourage activity and offense than turtling and defence.
fen wrote:Other options could be, you can only score against the person to your left Or first one to score wins. The Chess rules are "first one to score" so the person who gets the Checkmate is the winner, the person who is Checkmated is the loser and the other guy is 2nd.
Hmmm...you could do something similar, 2-3 pts for a TD, 1 pt for not allowing the TD, 0 pts for allowing the TD. Maybe 3/1/0, to make scoring the best strategy, and helping another team score much less positive for you. It would also depend on if you stopped play after the 1st TD with multiple balls. I could see a few different ways to do it.
1. If you look at the BB pitch, it has a center column, whereas the chess board does not. This means that either the center squares at the line of scrimage have a "pointed edge" where they all meet or you could keep straight edges, and add a new space, a triangle, in the center of the board. There is no kick-off (kind of boring) but a "scrum" for the ball which starts in the new square (kind of interesting, but maybe favors bashy teams too much. And who would go first?).
2. 3 balls. 1st half starts with each team kicking to its left. 2nd half, to its right. Once a TD is scored, that team kicks off two balls, one to each receiving team.
3. Random entry of some sort. 3 balls thrown in by the crowd from the center of the endzone or some such. Can't really stategize on the kick off that much, though.
I think I like 2.
fen wrote:It might work best with 2 balls.
That would be fun. Would have the kicking team kick off to both teams opposite?
Certainly could do it that way, the other option is to roll a D6 for each ball and place them in the relevant center square.
Like I said above, just placing it in the center, instead of at least attempting to place it deep, makes a possibly significant difference.
fen wrote:As for 13 squares long for each pitch. It makes for a huge board but that's the way BB is designed, on the other hand a shorter pitch would keep the game faster paced and encourage scoring. But it would probably need to be slightly narrower to compensate.
I was thinking about fewer players, maybe 9, to speed play a bit. Keep the length, but maybe narrow the wide zones by one square on each side (to three).
I did a quick bit of rusty math and keeping the same number of squares, and leaving the outside dimensions of the squares the same, I have roughly 40" (stright down one pitch 1/3rd to the far tips of the other ends) by 46" (across the tips the other way). Pretty big indeed!