Brand new teams, and spins on some old ones.

Got a great idea and/or proposal for BloodBowl?

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plasmoid
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Brand new teams, and spins on some old ones.

Post by plasmoid »

Hi all,
If you like new teams and team design as much as I do, then you should check out this site:
http://home.worldonline.dk/nyskes/bbowl ... amlist.htm

It contains teamlists for BB2K1, including a handful of new (fully playtested) teams, as well as some slightly altered versions of some of the standard teams.

Each non-standard team includes a link to a description of the design process and playtest period.
Some of the teams also include a link to some painted teams.

Martin :)

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Post by plasmoid »

Oh yeah - I forgot.
There is also an introductory article to the whole thing. Among other things, it includes a description of our approach to big guys:

http://home.worldonline.dk/nyskes/bbowl/D_intro.htm

Martin

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Post by Mestari »

High elves just can't be slower than humans. I think the separation between the High and Dark Elves is best done by removing the DE throwers by runners

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Post by ljm »

Mestari wrote:High elves just can't be slower than humans. I think the separation between the High and Dark Elves is best done by removing the DE throwers by runners
Why would you do that? DEs already lack catchers and four blitzers and two witch elves can do all the running they need.

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Post by Mestari »

But if they are a running team, then why should they have throwers? Giving them runners instead is not my idea (it's on a thread somewhere...), but I like it.

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Post by ljm »

Mestari wrote:But if they are a running team, then why should they have throwers? Giving them runners instead is not my idea (it's on a thread somewhere...), but I like it.
I like that you can use varied tactics with a team. DEs are mainly a running team, but I don't think it should be the only thing they do.

ljm

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Post by DoubleSkulls »

You've ruined my beautiful High Elves :cry: :cry: :cry:

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Post by Relborn »

Movement 5 and AV 9 does not fit very well to elves right :wink:

For me they are different enough, although, I would be happy enough if there was just on Elf and one dark elf team.

You dont have an tilean, an Albion, an Kisletive Human Team also and it wouldn't make much seen either.

The problem I see "fluff-wise" is, that to many people look towards Warhammer Fantasy when searching for an inspiration for a new team or for changing one. Remember Bloodbowl plays in a totally different timetable ... many centuries after all events described in WFB.

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Post by lightingbug »

I don't see how the assassian would help the DE. Having played DE with Shadowblade as my SP, I know how terrible his poisoned dragger attack was. I think he connected once outta 10 tries. I think it would be a waste of money to get him. (I havne't tried the new rules with the assassian. . .

and what's up with the pansy HE withh an AV of 9, please they are supposed to be breakable. that's one of the reasons my Orc team loved playing them. Took them apart almost every time, kinda like Tampa Bay has done to the Stl Rams over the past few years.


Lastly, I WANT my snotlings teams rules back.
Auughgh

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Post by plasmoid »

Hi all,
thanks for your comments, and sorry about the slow reply.

Naturally, you all cracked down on the high elf team. If you've read the corresponding article (and I hope that you have), then you know that it is probably the one change that I'm least confident about.
Why?
Because it isn't "necessary". I had already changed the dark elves slightly, so it can be argued that there is no need for "more" differentiation between the 2 teams.

Never the less, I would like to defend the change:

>High elves just can't be slower than humans. [Mestari]
>Movement 5 and AV 9 does not fit very well to elves right. [Relborn]

They are elves playing in full plate armor - they are still elves underneath. That should slow them down and toughen them up :)
We've found some excellent miniatures, "chronopia elves". I'll upload a picture as soon as I have one.

>I think the separation between the High and Dark Elves is best done by removing the DE >throwers by runners [Mestari]
>
>Why would you do that? DEs already lack catchers and four blitzers and two witch elves can >do all the running they need. [ljm]

My problem with the Dark/High split is:
a) Even though the darkies are described as a running team, they throw as well as the high elves.
b) What is supposed to make the high elf team special is their catchers. Big deal! The dark elf team has 16 players with AG4 and access to AG skills. 6 of these even have MA7. To me, all of these are more than decent catchers.

If changing the dark elf team alone, then I find the addition of runners quite pointless. witches and blitzers run the ball just fine. IMO, assassins have more of that evil darkie feel.

>You've ruined my beautiful High Elves [Ian]

This is the one thing that I don't get. No offense intended.
Maybe it's because I don't play WHFB, but I don't really identify myself with any particular race. If you want to play a MA6 elf team, then what is wrong with the darkies?

The MA5/AV9 change was made to offer coaches a new challenge - plain and simple.
IMO, a slow finesse team is a new concept, that presents the coach with some interesting problems to understand and overcome.

That being said, the teams would be quite different if you did alter the dark elf team, and left the high elf team alone.
So - as you can see - I'm torn over this one.

But there you have it.

I hope that the high elves didn't put you off so much that you didn't check out the other teams. I think that there are some quite clever ones among them - my personal favourite is probably the Slann team, and the new goblins & halflings.

Regards
Martin

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Post by Grumbledook »

High elves (or any elves for that matter) aren't meant to be slow and take a lot of punishment, they are meant to be fast nimble and be really good at passing. This is their history and to change it is just plain wrong, wrong damnit, wrong.

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Post by DoubleSkulls »

Grumbledook wrote:High elves (or any elves for that matter) aren't meant to be slow and take a lot of punishment, they are meant to be fast nimble and be really good at passing. This is their history and to change it is just plain wrong, wrong damnit, wrong.

Grumbledook
Exactly.

IMO you are looking too much at the similarities between High and Dark and not enough at the differences. High Elves are faster than Dark Elves. They are not "MA6" elves - the only teams that are faster are Woodies, Skavs and Lizards. Lion Warriors are not just catchers. They are ST3 and make great blitzers too.

Ian

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Post by Rupert »

Hi

If you want to realy make the highs even better at the passing game maybe you could work on the catchers. They are great already, but they are not the top-players on the team like wardancers on the wood elf team or witches on the dark elf team. You could make them realy expencive and add a few skills:

Lion Warrior: 8347, dodge, catch, pass block – 120k

or

Lion Warrior: 8347, catch, diving catch, sidestep – 110k


or other skill comboes to make them ultra finesse catchers, and the absolute star-players of the high elf team (I dont know if the prices are correct, or if other skills would be better . I do know that I would love to try a team with the above players :D .

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Post by Snew »

ianwilliams wrote:Lion Warriors are not just catchers. They are ST3 and make great blitzers too.

Ian
Don't I know it. There was a guy I used to play with that gave them all attack skills. I feared those players more than anything else in Blood Bowl. They dodged anywhere they wanted, moved to any square of the board they felt like and just blitzed the crap out of ya. Scary

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Post by Moonsong »

Even if I'm the only one, I quite like Plasmoid's Highs. Having played High Elves for the last 4 years, I know they don't need the extra armour and the reduced movement, but, as Plasmoid pointed out, I see it as a challenge. When I have more time, I think I will give them a try.

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