More throwers to High Elves

Got a great idea and/or proposal for BloodBowl?

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sgtspiff
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More throwers to High Elves

Post by sgtspiff »

High Elves is the team that is said to have the best passing game in blood bowl. But why do they then have the same amount of throwers as a Khemri team?

I think they should be given two extra throwers. Maybe 2 midfield throwers with ability to take passing skills but none at the start.

What to you think?

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zephard
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Post by zephard »

Or give them a skill out of the Pass area, but not pass to start with.
I like your idea on them needing more throwers. Take away 2 catchers. Those are easy to make for them. Make the midfield throwers run faster, like the catchers but not start with the catcher skills.

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Post by mepmuff »

I don't believe the passing game comes from good throwers. Every elf is a good thrower. It's the receivers that make a passing game possible. Having four catchers with high movement is exactly what makes the high elf team a good passing team. Take away catchers and they will develop into a running team.

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Post by zephard »

Well I can't say I have exprience playing High Elves, but to my Dark Elves, everyone has potential for Passing and Catching. An accurate pass give a +1 to the die roll, so catching would seem to be the easy part. Its that blasted Fumble on the Passing that kills me.

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Post by Quadrasonic »

Indeed. The passing roll is more important (and difficult) than the catch roll. Two throwers is plenty though. And with Safe Throw and agility 4, high elves already have the best throwers in the game.

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Post by Father911 »

The High elves don't need more than two catchers anyway. I never use more than that. The low AV hurts too much.

4 throwers instead? would I take them? Hell yes, for an extra 40k I get two lineman with pass, safe throw and pass skill access (including leader).

Truthfully, I don't think it's needed and would shift the team balance.
And this is coming from a die hard High Elf player.

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Post by fen »

I prefer the Catchers over the Throwers any day. 4 of them is excellent, 2 can be set up as dedicated catchers, the other two as agile blitzers. Which allows the Blitzers to use their higher AV and mix it up with with opponents that would normally prefer to go hunt the Catchers.

Not to mention that Blodge, Side Step, Guarding HE Catchers are amongst the most annoying players the High Elf team can field.

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Post by Da_Great_MC »

fen wrote:Not to mention that Blodge, Side Step, Guarding HE Catchers are amongst the most annoying players the High Elf team can field.
Blodge, Side Step, Guarding HE Catchers have collected 51+ SPP's and survived. They ought to be annoying.

But I agree with you: HE Catchers over HE Throwers any day of the week. MA8 makes them incredible (once they have Dodge, which keeps them on their feet) allrounders.

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Post by Snew »

Da_Great_MC wrote:But I agree with you: HE Catchers over HE Throwers any day of the week. MA8 makes them incredible (once they have Dodge, which keeps them on their feet) allrounders.
BINGO!

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Post by datalorex »

zephard wrote:Well I can't say I have exprience playing High Elves, but to my Dark Elves, everyone has potential for Passing and Catching. An accurate pass give a +1 to the die roll, so catching would seem to be the easy part. Its that blasted Fumble on the Passing that kills me.
It's not just the catching that makes catchers so good. It's their ability to get where they need to go to score a TD that makes them so good.

And you do need more than 2 catchers. You need backups for when one goes down.

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Post by zephard »

datalorex wrote: It's not just the catching that makes catchers so good. It's their ability to get where they need to go to score a TD that makes them so good.

And you do need more than 2 catchers. You need backups for when one goes down.
I call them anyone within range of TDing, also since I am more of the DE kind, I call them Blitzers.

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Post by stormmaster1 »

I never did well as a high elf coach. It's the lack of block and dodge. Good catchers dodge, so i find it is a while before i get nicely skilled players. I prefer Darkies as they have more block, and some dodge.

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Post by zephard »

I don't think any elf really should be doing tons of blocking when facing a bashy team. So lots of Dodge is spread a round any of my teams.

All Elves have the ability of getting block and dodge so why not.

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Post by stormmaster1 »

All teams should bash to some extent. If you get lucky on a few blocks you can win the game. I lost 1 memorable game on FUMBBL against a relatively rookie skaven team. They recieved and 1st block BH a lineorc. Blitz BH a black orc. My blitz caused no damage, then they scored. When i recieved it was a blitz and they blitzed another black orc, another BH. Only having 8 players and 2-0 down i was unable to get any real bashing going on, or threaten too much. Finally lost 1-4. Outbashed by Skaven. Oh the shame.

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Post by stormmaster1 »

Edit: double post.

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