Drunk Halflings
Posted: Mon Sep 11, 2006 12:56 am
How bout a team made of drunk halflings.
Halfpint- 0-16
40,000 4 2 2 6 dauntless, thick skull, stunty, dodge, bonehead, Hang over (acts in the same way as decay) A GSP
Designated Flyers 0-4
50,000 5 2 3 6 loner, dodge, right stuff, stunty, sprint, sure feet
Drunk Orge 0-2 A GSP
120,000 5, 5, 2, 9 really stupid, TTM, might blow, thick skull S AGP
rerolls 70,000
These halfpints have spent a little too much time in the bar and know have learned a thing or two with the aid of a pint or three.
Halfpints have dodge because it is tough to grab a drunk, but they also have one less agility.
Team rerolls represent drunks luck, not skill. That is why the orge is not a loner and the flyers are. Drunks don't practice, they just get lucky.
The orges are meet outside of the bars that these less than reputable halfings visit to get their next buzz.
Instead of a chef they get to induce a brew master, same effect, different name.
Halfpint- 0-16
40,000 4 2 2 6 dauntless, thick skull, stunty, dodge, bonehead, Hang over (acts in the same way as decay) A GSP
Designated Flyers 0-4
50,000 5 2 3 6 loner, dodge, right stuff, stunty, sprint, sure feet
Drunk Orge 0-2 A GSP
120,000 5, 5, 2, 9 really stupid, TTM, might blow, thick skull S AGP
rerolls 70,000
These halfpints have spent a little too much time in the bar and know have learned a thing or two with the aid of a pint or three.
Halfpints have dodge because it is tough to grab a drunk, but they also have one less agility.
Team rerolls represent drunks luck, not skill. That is why the orge is not a loner and the flyers are. Drunks don't practice, they just get lucky.
The orges are meet outside of the bars that these less than reputable halfings visit to get their next buzz.
Instead of a chef they get to induce a brew master, same effect, different name.