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Provoke - Are you man enough to hit me? Prove it yah wus!

Posted: Wed May 31, 2006 6:42 pm
by laffin-loon
Hi there.

This is an idea that I've been mulling over the last few weeks. Really it's designed for Gobbos and 'Flings; although for some reason I've made it....

Provoke - Passing Skill -

When your opponent activates a player adjacent to this player you may try to provoke your opponent into making a block action against your player instead of the action that they would have made. You roll one die and add your opponents total strength (after assists) to it. Your opponent rolls a die and adds one more than your total strength to it. After both players have rolled, your opponent may choose to reroll his/her die, using their team reroll for the turn, but must accept their second result. If your roll is higher your opponent must block your player instead of taking their original action. The skill provoke may only be used once by only one player each opposition turn.

....

So, your player is a wind up merchant good at making opponents take rash actions. However it is nigh impossible to make a weaker opponent take a swing at you. Useful to stop any ST4 or especially ST5 ball carriers from getting cheeky. However the downside is that this player is definately going to get hit alot :D

Probabilities.

Equal strength - 10/36 chance of success

Enemy 1ST higher - 15/36
Enemy 2ST higher - 21/36
Enemy 3ST higher - 26/36
Enemy 4ST higher - 30/36

Enemy 1ST lower - 6/36
Enemy 2ST lower - 3/36
Enemy 3 ST lower - 1/36

Comments...

I put it into passing catagory as I imagine QBs as being naturally lippy people. :smoking: . Also it shouldn't be available to all linemen. Like leader I imagine...

The +1 on your opps roll is to stop the probabality of success from being too good.

Maybe you shouldn't be able to use this skill on anyone with a lower ST. One is six is too high a probability to make that WE catcher take on your human block lineman one on one. Although it would be quite funny... :)

Whaddya reckon?

Posted: Thu Jun 01, 2006 2:51 am
by DoubleSkulls
I'm not sure about this skill. The real issue is going to be the sidestep/stand firm combo where if you get next to the ball carrier you can pin him and stop any movement at all apart from a follow up. So its potentially very very good. Give it to a S2 player and you've got a 40% chance of stopping the move. With those odds maybe just about tolerable.

Posted: Thu Jun 01, 2006 3:52 pm
by laffin-loon
True,

I hadn't thought about it in Combo. That could be viscious defensively.

Thx for the criticism.

I may house rule it as a stunty only skill. In the hands of gobbos and flings I can't see it turning them into powerhouse teams. You'd have to be fairly mad to put it on a skink on a double I reckon. And given they can use a RR to try to avoid getting mad I can't see it being too reliable.

I see it as a funny skill though with amusing situations and outcomes. I'm going to try it out....

Posted: Thu Jun 01, 2006 9:50 pm
by Chairface
It was an entertaining idea anyways. :lol:

Posted: Fri Jun 02, 2006 3:30 am
by Pink Horror
The ability to take away a move action is pretty powerful. If you want it to be a joke skill that is suitably powerful, give out free Block actions during your turn with the skill. It could be like a second blitz, except you lose most of the time. Keep the roll. Make it agility. Take away the once per turn restriction:

Provoke - Agility Skill -

When this player enters the tackle zone of an opposing player during your turn, you may try to provoke your opponent into making a free block action against him. You roll one die and add your opponents total strength (after assists) to it. Your opponent rolls a die and adds one more than your total strength to it. If your roll is higher your opponent must block your player immediately. The skill Provoke may only be used once each action. If your player falls down it is not a turnover unless he was carrying the ball.

Posted: Fri Jun 02, 2006 7:47 am
by TuernRedvenom
Pink Horror wrote:The ability to take away a move action is pretty powerful. If you want it to be a joke skill that is suitably powerful, give out free Block actions during your turn with the skill. It could be like a second blitz, except you lose most of the time. Keep the roll. Make it agility. Take away the once per turn restriction:

Provoke - Agility Skill -

When this player enters the tackle zone of an opposing player during your turn, you may try to provoke your opponent into making a free block action against him. You roll one die and add your opponents total strength (after assists) to it. Your opponent rolls a die and adds one more than your total strength to it. If your roll is higher your opponent must block your player immediately. The skill Provoke may only be used once each action. If your player falls down it is not a turnover unless he was carrying the ball.
I like it, could be a sweet skill to sucker in frenzy players. :smoking:

Posted: Fri Jun 02, 2006 10:03 am
by mlindsay2706
yeh, i like it. itd need work, just to make it completly right, but its a good idea!