This is an idea that I've been mulling over the last few weeks. Really it's designed for Gobbos and 'Flings; although for some reason I've made it....
Provoke - Passing Skill -
When your opponent activates a player adjacent to this player you may try to provoke your opponent into making a block action against your player instead of the action that they would have made. You roll one die and add your opponents total strength (after assists) to it. Your opponent rolls a die and adds one more than your total strength to it. After both players have rolled, your opponent may choose to reroll his/her die, using their team reroll for the turn, but must accept their second result. If your roll is higher your opponent must block your player instead of taking their original action. The skill provoke may only be used once by only one player each opposition turn.
....
So, your player is a wind up merchant good at making opponents take rash actions. However it is nigh impossible to make a weaker opponent take a swing at you. Useful to stop any ST4 or especially ST5 ball carriers from getting cheeky. However the downside is that this player is definately going to get hit alot

Probabilities.
Equal strength - 10/36 chance of success
Enemy 1ST higher - 15/36
Enemy 2ST higher - 21/36
Enemy 3ST higher - 26/36
Enemy 4ST higher - 30/36
Enemy 1ST lower - 6/36
Enemy 2ST lower - 3/36
Enemy 3 ST lower - 1/36
Comments...
I put it into passing catagory as I imagine QBs as being naturally lippy people.

The +1 on your opps roll is to stop the probabality of success from being too good.
Maybe you shouldn't be able to use this skill on anyone with a lower ST. One is six is too high a probability to make that WE catcher take on your human block lineman one on one. Although it would be quite funny...

Whaddya reckon?