The race is a savage orc-like creature, names of positions in as placeholders currently.
Anyway, my first thoughts were something like this:
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0-2 blitzers - 7 3 3 8, Block, Piling On General, Strength
0-4 blockers - 5 4 2 8, Mighty Blow General, Strength
0-2 runners - 7 3 4 7, Dodge, Side-step, Sprint General, Agility
0-2 savages - 7 3 2 7, Dauntless, Frenzy, Claws Strength
0-8 linemen - 6 3 2 8, General, Strength
Re-rolls @ 70K
It's all about fast and rough play, there's no organised passing game, the runners are quick, agile and hard to hold onto, the blockers are hard hitting smash-mouth players and the blitzers are skilled and punishing. The savages are fearless, reckless and lethal.
Some big Pros:
Hard hitting team, plenty of help getting opposition down.
Good ball carriers.
Controllable strength players.
Lunatics to take on big guys.
Some big Cons:
Minimal passing game.
Savages and runners are fragile.
Low armour for a bashy team, they'll cause casualties and take them too.
Only a few players can really carry the ball.
Thoughts:
Strikes me that the team would suit an aggressive, in-your-face coach who wants to smash through the front line and have the runners dodge past for the score. It's quite one-dimensional though, and if you can shut down the running game then it's vulnerable to being hit back.
What do people think? I've not playtested it yet, just wanted to throw the idea out there early. It may be too powerful, I understand that's a common tendancy with new teams early on.
Cheers,
Gary