Distract (General)
Any opponent attempting to catch, throw, or pick-up the ball while in the player's tackle zone must subtract -2 from his dice roll instead of -1. This is cumulative with other tackle zones caused by additional opposing players.
Loyal (General)
This is a rare trait found in Blood Bowl players these days and as such only one player on a team may be given this skill. A player with this skill will not betray his team and special play cards and events that cause such betrayal cannot be used on this player. Specific Special Play cards include Ego Trip, Blackmail, Duh Where Am I, I Am The Greatest (not eligible). If playing with the original Box Set Cards; the player is no susceptible to , Duh Where Am I, I Am The Greatest (not eligible), Player Strike, and Take A Dive.
Luck (General)
The player is particularly lucky when it comes to taking nasty hits. The first time the player suffers a Casualty roll of 51 or higher, he will be treated as if a KO'd result was rolled without actually rolling for an injury result. Only one player may possess this skill on the team.
Mace Tail (Mutation)
A player with this skill has grown a long, powerful tail covered with lumps and spikes, which he can use to attack opponents trying to get by him. Any opponent that attempts to dodge out of this player's tackle zone and fails may not re-roll. Instead, the opponent is knocked over and must add 1 to their Armour roll. Kroxigors may select this skill when rolling doubles for Improvement.
Obese (Mutation)
The player is extremely fat and his excess layers of lard make running a little troublesome. The player may not take Go For It steps (cannot take Sprint). Although, the player’s extra mass does help him against opposing blocks. The player is immune to the effects of Grab and Wrestle.
Temporal Instability (Mutation)
Before taking an action with this player, roll a D6. On a 3 or more, the player moves 1d6+1 squares the direction of the scatter template. The player ignores tackle zones and does not have to dodge. This move replaces his normal movement allowance. If he appears in a square occupied by an opposing player, he immediately pushes back the opponent ;using normal push back rules (even with stand firm due to the surprising nature of the attack) and performs a block (this could result in 2 push-backs). If occupied by a teammate, just push back the player to a random unoccupied square determined by the scatter template. If the mutant scatters out-of-bounds, he is injured by the crowd as normal and causes a turnover.
Toughness (Strength)
A player with this skill will not suffer any modifiers to their injury roll (i.e. from Claw/Claws, Mace Tail, Mighty Blow, etc).
