2nd Edition Skills Remade

Got a great idea and/or proposal for BloodBowl?

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DG_Slider
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2nd Edition Skills Remade

Post by DG_Slider »

That's right, some remakes of those crazy 2nd Edition abilities to fall in line with latest PBBL:

Distract (General)
Any opponent attempting to catch, throw, or pick-up the ball while in the player's tackle zone must subtract -2 from his dice roll instead of -1. This is cumulative with other tackle zones caused by additional opposing players.


Loyal (General)
This is a rare trait found in Blood Bowl players these days and as such only one player on a team may be given this skill. A player with this skill will not betray his team and special play cards and events that cause such betrayal cannot be used on this player. Specific Special Play cards include Ego Trip, Blackmail, Duh Where Am I, I Am The Greatest (not eligible). If playing with the original Box Set Cards; the player is no susceptible to , Duh Where Am I, I Am The Greatest (not eligible), Player Strike, and Take A Dive.


Luck (General)
The player is particularly lucky when it comes to taking nasty hits. The first time the player suffers a Casualty roll of 51 or higher, he will be treated as if a KO'd result was rolled without actually rolling for an injury result. Only one player may possess this skill on the team.


Mace Tail (Mutation)
A player with this skill has grown a long, powerful tail covered with lumps and spikes, which he can use to attack opponents trying to get by him. Any opponent that attempts to dodge out of this player's tackle zone and fails may not re-roll. Instead, the opponent is knocked over and must add 1 to their Armour roll. Kroxigors may select this skill when rolling doubles for Improvement.


Obese (Mutation)
The player is extremely fat and his excess layers of lard make running a little troublesome. The player may not take Go For It steps (cannot take Sprint). Although, the player’s extra mass does help him against opposing blocks. The player is immune to the effects of Grab and Wrestle.


Temporal Instability (Mutation)
Before taking an action with this player, roll a D6. On a 3 or more, the player moves 1d6+1 squares the direction of the scatter template. The player ignores tackle zones and does not have to dodge. This move replaces his normal movement allowance. If he appears in a square occupied by an opposing player, he immediately pushes back the opponent ;using normal push back rules (even with stand firm due to the surprising nature of the attack) and performs a block (this could result in 2 push-backs). If occupied by a teammate, just push back the player to a random unoccupied square determined by the scatter template. If the mutant scatters out-of-bounds, he is injured by the crowd as normal and causes a turnover.

Toughness (Strength)
A player with this skill will not suffer any modifiers to their injury roll (i.e. from Claw/Claws, Mace Tail, Mighty Blow, etc).

8)

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-Slider

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Post by DesTroy »

Hmm...some interesting ideas for playtesting! I am kinda concerned about the nerfing of Temporal Instability (I kinda liked the idea that both players died immediately if "zapping" into an occupied square), but since so much else is being nerfed, I guess it's OK. :wink:

How do you determine the square the occupying player scatters to? By 1d8 scatter like the ball, or sideline scatter?

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Post by DG_Slider »

DesTroy wrote: How do you determine the square the occupying player scatters to? By 1d8 scatter like the ball, or sideline scatter?
Not sure in what instance you mean? If you are talking about a square occupied by a teammate, then yes, use the scatter template. If you are talking about opposing players, then it would follow the push back rules. I tried to clear that up in the description. Feel free to offer any input on the skill or even ideas for a clarified description.

PS: I liked the old skill too, but league feels there is enough death in the game as it is. :roll:

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Post by WildAnimal »

like Toughness and Distract

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Post by DesTroy »

DG_Slider wrote:
DesTroy wrote: How do you determine the square the occupying player scatters to? By 1d8 scatter like the ball, or sideline scatter?
Not sure in what instance you mean? If you are talking about a square occupied by a teammate, then yes, use the scatter template. If you are talking about opposing players, then it would follow the push back rules. I tried to clear that up in the description. Feel free to offer any input on the skill or even ideas for a clarified description.

PS: I liked the old skill too, but league feels there is enough death in the game as it is. :roll:
OK, I see what you mean with regards to push back. Thanx for the clarification (although it would make things more interesting IMHO if the push back of an opponent was in a random direction using 1d8).

As for death, well, my philosophy is, the game is BLOOD BOWL, not Bruise Bowl or Lightly Tap Bowl or Elf Bowl. Take that as you like, I guess. :D

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Post by bound for glory »

our league still uses the toughness skill pretty much like 2nd edition. this version is good too. mght have to try it out :P

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Post by miguel77 »

The best thing about 2 edition mutations where they were random. I would love to see this as IMO chaos = random

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Post by Underdog »

Random mutations would be much better. Someone posted a great system a while back but it didnt get enough support.

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Post by Pink Horror »

DesTroy wrote:As for death, well, my philosophy is, the game is BLOOD BOWL, not Bruise Bowl or Lightly Tap Bowl or Elf Bowl.
Then why should teleportation cause death? It's BLOOD Bowl, not Disintegration Bowl or Telefrag Bowl.

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Post by DesTroy »

Well, think about it. Two solid objects/bodies/whatever cannot occupy the same space; if they try, both are disrupted to the point where death occurs, with a lot of blood flying as the space empties itself of excess mass.

Gory, gory Hallelujah... :D

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Post by DG_Slider »

I wrote it the way I did simply because most of the league felt a death should be earned, not as the by-product result of some mutuation.

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Post by fen »

TI should cause death if you appear in the same square as another player. That's the risk you take using it. At the very least it should force an automatic roll on the injury/casualtiy chart for both players. Also, normally going out of bounds on your own turn does not cause a turnover.

Hooray for teleporting suicide assassins! :o

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Post by DesTroy »

Thanx for the backup, Fen! :D

But seriously, Temporal Instability should be able to cause a random death once in a while. Blood Bowl can't be all about strategy, or why would there be dice? No dice = chess = TobyBowl. Dice = random chaos = Blood Bowl.

C'est la vie (ou le morte?) :wink:

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Post by generaljason »

I'd like to see Chainsaw Decapitation and Minotaur Blood Greed come back. Would only come into effect on, let's say, a 68 result on the D68 table. Bt the victim could not be brought back through the use of an Apothecary or Regenerate.

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Post by DesTroy »

Another interesting idea! :D

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---troy
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