A take on a Tree team

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Furelli
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A take on a Tree team

Post by Furelli »

0-4 Treemen 2 6 1 10. Stand Firm, Take Root, Big Guy, Mighty Blow,
Thick Skull.
General/Strength. 110k

0-4 Oak Aspect 4 4 2 9. Block, Thick Skull.
General/Strength. 90k

0-4 Birch Aspect 4 4 2 9. Tentacles.
General. 80k

0-4 Willow Aspect 6 3 3 8. Very Long Limbs.
General/Passing. 60k

Re-rolls: 60k


Furelli. :roll:

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GalakStarscraper
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Post by GalakStarscraper »

I've really like the MBBL2 format for the tree team.

I've had one treeman team in the league for a while now and the team is a lot of fun to play without being imbalanced.

Galak

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Trambi
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Post by Trambi »

You can go the Galak's web site : http://www.blood-bowl.net

If you don't that is the team :
0-12 Treeman 110,000 2 6 1 10 Mighty Blow, Stand Firm, Thick Skull, Take Root General, Strength
0-8 Dryad 110,000 5 3 3 7 Thick Skull, Aspect General, Strength, Dryad Special

New skills:
Aspect: The Dryad chooses from one of the following three aspects at the start of each game. (It helps if the miniature is painted appropriately.)
Birch: +2 MA, Dodge, and Double Blitz (the player may throw two blocks when blitzing against the same opponent. If the opponent goes down on the first block, the second is lost.) Colors: Predominantly white/grey.
Oak: +1 ST, -1 AG, and +1 AV Colors: Brown
Willow: +1 MA, Stand Firm, and Double Dauntless (in addition to having the Dauntless trait, any opponent trying to throw a block/blitz at this player must roll equal to or less than their Strength on two dice. Failure means the player with Double Dauntless is treated as having the same strength level as the opponent (this roll is made before modification for opponent's Horns or Dauntless). Colors: Light Brown with yellow/green leaves

(...)
Dryad Special: Dryads on doubles may select one of the following Physical skills:
Thorns: The Dryad sprouts Rose-like thorns all over their body when 'psyching up' for the game. Acts as Horns.
Stone Bark: Acts as Spikes
Tendrils: Acts as Tentacles

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Furelli
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Post by Furelli »

I do understand that Galaks league has a Treefolk team. What I am doing is coming up with an alternative that as Chet said:
It shouldn't "work" in the "successful" sense. It should "work" in the sense that it shouldn't require any of the following:

1. Different rules for maximum player size
2. Different rules for the maximum number of players on the field
3. Higher amounts of starting money to create the team
4. Severe fudging of player costs to make 11 players a good starting possibility
Which my idea does. I don't want it to be compared with Galaks team, I like Galaks team, I just thought that I may get constructive comments regarding my take on the Trees.

Furelli.

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Trambi
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Post by Trambi »

It "works" but I don't know enough the treemen background in WHB to appreciate fully your team list.

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Post by GalakStarscraper »

Actually one major comment.

After testing for 2 years, I've come to the simple conclusion that there is no such thing as a balanced player with ST 4 or higher that starts with Block. If you look at the MBBL2, you'll see that all of these players (except for the Chaos Halfling, Norse, and Valykrie teams) have been completely removed from the league.

The ONLY reason that the 3 teams above still have ST 4+ Block players is flavor and fluff. I still think that Yum, the Snow Troll, and the Storm Giant are unbalanced players ... but the flavor behind them is good enough to make me stop juuuussstttt shy of the delete key.

Bottom line ... never mix ST 4+ with Block.

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Post by Furelli »

Thankyou Galak. Block and ST4+ don't mix huh.
Interesting. Is the player simply too powerful at start?
If that is the case then I would say drop both Block and Thick Skull from the Oak Aspect and instead give it Stand Firm.
How are my pricings - i'm working off a 6337 for 40k basis with around
+/- 10k for each change, 20k in some cases.

Furelli.

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Post by Trambi »

Furelli : Don't you know the "almost official" price formula ?
All models start with 5 points.
+/- (ST-3)*3
+ 3 if ST>3
+ 3 if ST>6
MA2 = -4
MA3 = -3
MA4 = -2
MA5 = -1
MA6 = 0
MA7 = +2
MA8 = +3
+/- (AG-3)*2
AV6 = -3
AV7 = -2
AV8 = 0
AV9 = 1
AV10 =3

+#2 per skill
if 10 or less
cost = 10k gp *points
else
cost = 100k gp + (points - 10) * 5k gp

it give you an estimation of cost.

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Post by Pink Horror »

Furelli, your team is very close to severe fudging of player costs. The Oak Aspect seems to have Block for free, and the Birch aspect has Tentacles for free. As for the Willow Aspect, thanks for mentioning Very Long Limbs. :D



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Post by Furelli »

I agree with you on the Oak Aspect, and with the comments by Galak I have changed the Block and Thick Skull to Stand Firm, I believe this fixes the price aswell.
You will also notice that the Birch Aspect only has General Skill access.

Furelli

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Post by Pink Horror »

Skill access should not be part of price. No official team seems to take that factor into account, so to use skill access as a reason for a discount is unfair to those official teams. Also, in tournaments the price of a player is even more important than in leagues, and skill access rarely matters much for tournaments. Don't justify price that way.



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Post by GalakStarscraper »

Recommedation for you team for the Dryads if you wanted to go this route:

0-4 Oak 4/4/2/9 Thick Skull Gen/ST 90k
0-4 Birch 5/3/3/8 Tentacles ... or Dauntless Gen/ST 60k
0-4 Willow 6/3/3/8 Very Long Legs Gen/Pass 60k

with 4 Treeman on the roster and 60k rerolls this would be more like it.

Galak

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