Balanced Chaos Gods rosters???

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Balanced Chaos Gods rosters???

Post by gken1 »

came up with these in another thread....they seem to be balanced to me :)

I'd like to see khorne, tzeentch, and slaanesh chaos teams along with beastman and maruader split. ...though I feel none of the teams should have more positionals than the original chaos team

ie. khorne 0-4 Khorne Champions 4 4 2 10 reg G, ST price?? 110-120?
0-12 beasmen
Big Guy: Khorne Spawn 0-1 4 5 1 9 Big Guy Really Stupid Frenzy Mighty Blow Reg
Apoth can't be used on players with Reg.
av10 for armor of khorne

Slaanesh 0-4 Slaanesh Champion 6 3 4 9 reg Hypnotic gaze G, ST 110-120??
0-12 Beastmen
Big Guy: Slaanesh Spawn 0-1 4 5 1 9 Big Guy Really Stupid Mighty Blow Jump Up Reg
Apoth can't be used on players with Reg

Tzeentch 0-4 Tzeentch Champion 5 4 2 9 reg Tentacles G, ST 110-120??
0-12 Beastmen
Big Guy: Tzeencth Spawn 0-1 4 5 1 9 Big Guy Really Stupid Mighty Blow Side Step Reg
Apoth can't be used on players with Reg


apoth: Yes Wizard: Yes RR: 70k

it'd give flavor to each of the chaos gods along the lines of the nurgle team, but I think each team would be just a tad below the normal chaos team.

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Post by Emberbreeze »

They all seem way too similar to me. maybe balanced, but not new and interesting?

I'm not sure +2 AV and HG is worth 70-80k (look at the vampire thrall statline) - edit (missed regen, might be ok)

I'd like to see Khorne with loads of frenzy and not ST4

Slaanesh need something more than just high AV and HG

I do like the tentacles for Tzeentch, but again not sure about tentacles and ST4, you could easily tie up your opponant. perhaps something else?

I also thought the big guys could be more different. How about a juggernaught for khorne?

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Post by gken1 »

Emberbreeze wrote: I'm not sure +2 AV and HG is worth 70-80k (look at the vampire thrall statline) - edit (missed regen, might be ok)
u gotta compare to positional. but yeah just realized ag3 hypno isn't that good. make 'em ag4. they have regenerate too.

sure call the khorne big guy a juggernaut.

but I used nurgle roster as a base and I feel that they shouldn't be that different because I don't think a team should be better than the regular chaos roster. I think a team with 4 or 5 starting frenzy players would be too good.

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Post by Redfang »

How about a Slaanesh team in which every player has Stand Firm... :lol:

That might be interesting

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Post by Mordredd »

I'm having a hard time seeing regen as the right skill for Khorne.

Maybe 4-5 players with frenzy would be too good but what if the whole team had it? 11 players with frenzy would be very dangerous but also very difficult to control. You'd have to be so careful with positioning, and if you had to blitz your ball carrier free you would have to knock the guy down to avoid that dodge roll.

Plus frenzy on everyone would perfectly fit the fluff on the one known Khorne team (kill everyone and forget the ball).

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Post by gken1 »

Mordredd wrote:I'm having a hard time seeing regen as the right skill for Khorne.
all the chaos positionals I gave regen. Without an apoth to be used on them it's a 50/50 chance you lose your player when they die. I see this as the champions being resilent but being above using a healer. Chaos Gods don't like failure that much.

I'd rather have a special rule for the khorne team that they can take frenzy as normal skill rather than give it to them.

if they take frenzy on beastman they become khornegors, i guess.

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Post by Emberbreeze »

Mordredd wrote:I'm having a hard time seeing regen as the right skill for Khorne.

Maybe 4-5 players with frenzy would be too good but what if the whole team had it? 11 players with frenzy would be very dangerous but also very difficult to control. You'd have to be so careful with positioning, and if you had to blitz your ball carrier free you would have to knock the guy down to avoid that dodge roll.

Plus frenzy on everyone would perfectly fit the fluff on the one known Khorne team (kill everyone and forget the ball).
That sounds like it would be horrendus to play! perfect. I can see the mental torture now :D

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Post by gken1 »

Emberbreeze wrote:
That sounds like it would be horrendus to play! perfect. I can see the mental torture now :D
initially....then they get guard on everyone and just totally smash all other teams.

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Post by Mordredd »

They'd still have immense problems keeping those guard assists in the right place.

If you want real mental torture give them all wild animal as well.

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Post by atropabelladonna »

For the khorne warrior I would like

5439 Frenzy No hands GS 110K Plus the reg thing to balance the team.

He actually has hands, but is not interested in the ball. That way he does what any worshipper of Khorne would do,

KILL KILL KILL

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Post by Trob »

I too would really like to see the other chaos gods fleshed out as teams. Chaos should be much more variated than it currently is.

Here's an off the top of my head proposition:

KHORNE
0-4 5 4 2 10 Frenzy, Spikes(incl. in AV) G S Phy
0-12 Beastmen
Juggernaut 5 5 2 10 Big Guy, Wild Animal, Mighty Blow, Multiple Block, Thick Skull

apoth NO
Wiz NO

TZEENTCH
0-4 5 4 3 9 Pro, Extra Arms G S Phy
0-12 Mutants 6337 Bone Head Phy only (gets Phy on normal roll,must get doubles to take anything else)

The mutants are Tomas's idea :D viewtopic.php?t=16116

Wiz Yes (Since Tzeentch is the great sorcerer, they really need a special wizard)
Apoth Y


SLANEESH
0-4 6349 Hyp. gaze G S Phy
0-12 Beastmen
reg big guys?
apoth Y
Wiz Y

The problem is making the teams unique, balanced & interesting at the same time. Maybe the key is new big guys like the Beast of Nurgle with new racial characteristics ( Infect)

Khorne is tough, but without an apoth, aren't invincible. I liked the 'No Hands' idea, but I think AG 2 will discourage them from the ball handling over killing path.

Anyways, glad to see discussion on this topic.

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Post by duff »

I don't play WFB, do the beastmen of all the gods have horns?
If not (or even if they do, this is the BB world after all) I'd like to see the beasts different for each god - as in my "4 flavors of Chaos" from way back

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Post by Trob »

duff wrote:I don't play WFB, do the beastmen of all the gods have horns?
If not (or even if they do, this is the BB world after all) I'd like to see the beasts different for each god - as in my "4 flavors of Chaos" from way back
Last I checked, I believe they still had Gors (with horns) and Ungors (smaller with no horns) for all the Chaos Gods. Could be wrong though.

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Post by stormmaster1 »

I like the idea of all 4 chaos teams having normal beastmen and Champions of chaos related to their particular god. I like the ones suggested by Trob, but i'm not sure about the Tzeentch roster.How about a flying disc rider? Could be just a chaos warrior with high movement, like a particularly nasty bull cantaur really. Or maybe as a star player.

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Chaos Powers

Post by alslammerz »

(note: I am very steeped in WFB fluff all the way back to Realm of Chaos. I am using names from WFB fluff. If you're one of those people who think everybody should be lineman, blitzer, thrower then this is not for you. Also note that I have this based on PBBL and I'm writing it on the fly so it may not be balanced or even close to balanced.)

Khorne- Khorne loves violence and blood and players of Khorne are too busy maiming and killing to worry about how to pass or avoid tackles. Even the Beastmen who play for Khorne just want to get stuck in.
0-4 Bloodletters 5 4 3 9 110k Frenzy, Horns, Dauntless S GM
0-16 Beastmen 6 3 3 8 060k Horns G SM
0-1 Juggernaut 5 5 2 9 140k Loner, Frenzy, Horns, Juggernaut, Wild Animal, Easily Confused S GM
No wizard, Yes Apothicaries

Slaneesh- Slaneesh teams tend to draw more crowds than even the Deadly Nightshades. Of cousre, alluring pshycopathic beauties probably have nothing to do with that, right?
0-16 Beastmen 6 3 3 8 060k Horns, Loner GSM AP
0-6 Daemonettes 7 3 4 7 110k Hypnotic Gaze, Shadowing, Side Step
GAM P
0-1 Keeper of Secrets 6 4 3 9 160k Loner, Hypnotic Gaze, Fan Favorite, Catch, Extra Arms GAP SM
Yes Wizards and Apothicaries

Tzeentch- Tzeentch teams may have the best all-around Chaos team, considering they are able to mutate to perform the right tasks.
0-16 Horrors 5 3 3 7 060k Foul Appearance, Tentacles GM SAP
0-2 Throwers 6 3 3 8 090k Big Hand, Pass APM GS
0-2 Catchers 6 3 3 7 070k Catch, Extra Arms GAM SP
0-4 Bull Centaurs 6 4 2 9 130k Sprint, Sure Feet, Thick Skull GS AP
Yes, Wizards and Apoths

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