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Kender team

Posted: Wed Jul 31, 2002 2:11 pm
by Princelucianus
Those guys who know no fear......

linemen 0-12: 4 2 3 7 Dauntless, Sure feet, Stunty.
Blocker 0-2: 4 2 3 7 Dauntless, Block, Stunty.
Assasins 0-2: 5 2 4 7 Dauntless, Poisenous knife, Stunty.
Runners 0-4: 5 2 3 7 Dauntless, Sprint, Sure feet, Stunty.

They may either take guard, or general skills.... Assasins may take agility and general skills.

Ally, 1 Big guy.....

Could this work......

Posted: Wed Jul 31, 2002 2:52 pm
by Mestari
Dunno about the guard thing, though. Keep it accessible only on doubles.

Posted: Wed Jul 31, 2002 3:32 pm
by GalakStarscraper
Agreed on the no Guard thing at all ... if you want Guard Stunties play Chaos Halflings.

As for the rest of the team ... have to think about it some more.

Galak

Posted: Thu Aug 01, 2002 9:01 am
by Princelucianus
About guard.

Wanted to give it to these guys, so they had a little bit more agressive abilities. Personally I have no idea if this would work or not, just thought a whole team with dauntless sounds cool/dangerous.

Lucy
:smoking:

Posted: Thu Aug 01, 2002 2:36 pm
by Piepgrass
Hmm fun idea.

How about dropping the assasin with daggers and give them hoopacks instead a weapon very much in flavour of the team.
Make it a secret weapon with a penroll of 10+
Make a "pass" at a enemy player if it hits someone (either the real target or someone else because of scatter) make armour+injury
the stone can“t be intercepted and it doesnt count as teh teams passing action.


Poul

Posted: Sun Sep 01, 2002 6:25 am
by Thom
Some one would steal the ball though and the game would have to be canceled. . .


Thom. . .

Posted: Tue Sep 03, 2002 3:17 pm
by DaImp
LOL

exactly right Thom. Never trust a Kender!