Ogre teams
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- Thadrin
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Ogre teams
Do new Ogre minis mean a new Ogre team could be coming?
If so, we need a roster that will be suitably hopeless to reflect the background, yet still allow the things that make Ogres so interesting to shine through.
Here's my suggestion:
0-8 Ogre Lineman 4/5/1/8 Mighty Blow, Bonehead, TTM. (St) 90k
0-4 Ogre Blitzer 5/5/2/9 Mighty Blow, Bonehead, TTM. (Ge,St) 120k
Rerolls 70k
Basicly a team that can make you hurt, but is going to have some trouble moving the ball...especially with Linemen who can't take General skills!Criticisms etc.?
If so, we need a roster that will be suitably hopeless to reflect the background, yet still allow the things that make Ogres so interesting to shine through.
Here's my suggestion:
0-8 Ogre Lineman 4/5/1/8 Mighty Blow, Bonehead, TTM. (St) 90k
0-4 Ogre Blitzer 5/5/2/9 Mighty Blow, Bonehead, TTM. (Ge,St) 120k
Rerolls 70k
Basicly a team that can make you hurt, but is going to have some trouble moving the ball...especially with Linemen who can't take General skills!Criticisms etc.?
Reason: ''
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- Zy-Nox
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Probably change the lineman to a blocker and bump his armour up to 9,and cost him at 100k, but I like the look of it, and am waiting for the minis to come out.
Reason: ''
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why do you need smaller player's to make it work. I think it's not supposed to work! They are supposed to only think about hitting the other team's player, not do something as whimpy as picking up the ball!
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why do you need smaller player's to make it work. I think it's not supposed to work!
It shouldn't "work" in the "successful" sense. It should "work" in the sense that it shouldn't require any of the following:
1. Different rules for maximum player size
2. Different rules for the maximum number of players on the field
3. Higher amounts of starting money to create the team
4. Severe fudging of player costs to make 11 players a good starting possibility
And no, you're not going to get much of a straight answer out of us. If you know someone with a good memory who was at Resurrection, they might be able to take some guesses
-Chet
It shouldn't "work" in the "successful" sense. It should "work" in the sense that it shouldn't require any of the following:
1. Different rules for maximum player size
2. Different rules for the maximum number of players on the field
3. Higher amounts of starting money to create the team
4. Severe fudging of player costs to make 11 players a good starting possibility
And no, you're not going to get much of a straight answer out of us. If you know someone with a good memory who was at Resurrection, they might be able to take some guesses

-Chet
Reason: ''