
Chris
Moderator: TFF Mods
True. In all seriousness, though, a Chaos team that doesn't have physical access on all their players just doesn't make sense to me. I mean, they're Chaos. It would be like having a Skaven player without access to physical. Doesn't fit in with the flavour of the team.Nazgit wrote:Well, his is a 2e figure, so there is no real perogative to cater for him.
I'd be all for random mutations on regular rolls. Getting tentacles on a GR is too funny.gken1 wrote:personally I think mutations should be random anyway...i liked the old charts that floated around where u rolled for a mutation... I just don't like the fact so many players turn out the same. Gutter runners always take very long legs, claws seem to sprout from storm vermin, chaos warriors, beastmen and ratogres all the time. You just don't see some mutations. Hey warpstone and the chaos gods are fickle.....
Code: Select all
BEASTMAN
0-12 Ungor 50k 6 3 3 8 Ph,G -
0-4 Gor 70k 6 3 3 8 Ph,G,St Horns
0-4 Bestigor 100k 6 3 3 9 Ph,G,St Horns, Block
0-1 Minotaur
CHAOS
0-12 Marauder 50k 6 3 3 8 Ph,G -
0-4 Warrior 100k 5 4 3 9 Ph,G,St -
0-1 Ogre
DAEMON
0-12 Nurgling 40k 5 2 3 7 Ph,Ag Regenerate, Dodge, Stunty
0-2 Plague Bearer 70k 6 3 3 8 Ph,G Regenerate, Foul Appearance
0-2 Horror 80k 6 3 3 8 Ph,G Regenerate, Extra Arm, Tentacles
0-2 Daemonette 90k 6 3 3 8 Ph,G,Ag Regenerate, Claw, Dodge
0-2 Blood Letter 100k 6 3 3 8 Ph,G,St Regenerate, Block, Horns
0-1 Chaos Spawn 120k 4 5 1 9 Ph,G,St Regenerate, Big Guy, Foul Appearance, Mighty Blow, Really Stupid, Tentacles