Separate Chaos Teams

Got a great idea and/or proposal for BloodBowl?

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BlanchPrez
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Post by BlanchPrez »

I don't know, I think that you need to keep the physical access to all Chaos players. How else are you going to get use out of that Lewdgrip Whiparm figure if you can't get tentacals on your thrower? ;)

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Joemanji
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Post by Joemanji »

Well, his is a 2e figure, so there is no real perogative to cater for him. :D

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BlanchPrez
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Post by BlanchPrez »

Nazgit wrote:Well, his is a 2e figure, so there is no real perogative to cater for him. :D
True. In all seriousness, though, a Chaos team that doesn't have physical access on all their players just doesn't make sense to me. I mean, they're Chaos. It would be like having a Skaven player without access to physical. Doesn't fit in with the flavour of the team.

Chris

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Sixpack595
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Post by Sixpack595 »

You gotta keep Physicals for chaos. Whats so Chaosy otherwise? Everyone should have access.

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DoubleSkulls
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Post by DoubleSkulls »

Maybe the solution is to split up the physicals into skills and traits - giving each type a different combination.

So Khorne might have spikes as a skill - where it would be a trait for slannesh.

Then you just have skavs as the 5th (or 6th) chaos flavour.

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Post by gken1 »

i like all chaos players to get phys skills. but you might need to bump up cost of lineman.

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Darkson
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Post by Darkson »

Agree, all Chaos players should have access to Physicals.

Maybe if this is for a Chaos Waste league, we could add some of the phys from the MBBL2, and re-make some of the unused ones from the 2nd ed.?

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Joemanji
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Post by Joemanji »

Like Spontaneous Combustion? :D :wink:

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Darkson
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Post by Darkson »

Yep, and Teleport! :D :D

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Colin
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Post by Colin »

Hmm, those are the 2 mutations I hated the most in 2ed (I never used them).

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Post by gken1 »

personally I think mutations should be random anyway...i liked the old charts that floated around where u rolled for a mutation... I just don't like the fact so many players turn out the same. Gutter runners always take very long legs, claws seem to sprout from storm vermin, chaos warriors, beastmen and ratogres all the time. You just don't see some mutations. Hey warpstone and the chaos gods are fickle.....

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Colin
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Post by Colin »

Yes, it does make sense to have random mutations, but of course theirs the modeling aspect to consider. If you weren't concerned with having minis that accurately reflect the players they represent, then a random nutation table would be fun. :wink:

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Sixpack595
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Post by Sixpack595 »

gken1 wrote:personally I think mutations should be random anyway...i liked the old charts that floated around where u rolled for a mutation... I just don't like the fact so many players turn out the same. Gutter runners always take very long legs, claws seem to sprout from storm vermin, chaos warriors, beastmen and ratogres all the time. You just don't see some mutations. Hey warpstone and the chaos gods are fickle.....
I'd be all for random mutations on regular rolls. Getting tentacles on a GR is too funny.

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Joemanji
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Post by Joemanji »

Yeah, that would be really cool! 8)

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David Bergkvist
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Post by David Bergkvist »

Code: Select all

BEASTMAN
0-12 Ungor         50k  6 3 3 8  Ph,G     -
0-4  Gor           70k  6 3 3 8  Ph,G,St  Horns
0-4  Bestigor      100k 6 3 3 9  Ph,G,St  Horns, Block
0-1  Minotaur

CHAOS
0-12 Marauder      50k  6 3 3 8  Ph,G     -
0-4  Warrior       100k 5 4 3 9  Ph,G,St  -
0-1  Ogre

DAEMON
0-12 Nurgling      40k  5 2 3 7  Ph,Ag    Regenerate, Dodge, Stunty
0-2  Plague Bearer 70k  6 3 3 8  Ph,G     Regenerate, Foul Appearance
0-2  Horror        80k  6 3 3 8  Ph,G     Regenerate, Extra Arm, Tentacles
0-2  Daemonette    90k  6 3 3 8  Ph,G,Ag  Regenerate, Claw, Dodge
0-2  Blood Letter  100k 6 3 3 8  Ph,G,St  Regenerate, Block, Horns
0-1  Chaos Spawn   120k 4 5 1 9  Ph,G,St  Regenerate, Big Guy, Foul Appearance, Mighty Blow, Really Stupid, Tentacles
Special rule: the chaos team may include up to two daemon players (that's the reason the daemon team exist). However, they may still only have one big guy.

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