OGRE Teams ... TBB PLEASE VOTE

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Which Ogre team should be the official roster?

Ogre #1
5
5%
Ogre #2
82
75%
Ogre #3
8
7%
Ogre #4
14
13%
 
Total votes: 109

Chris
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Post by Chris »

Why no re-rolls? These guys do practice as they are a team, not a bunch of allies.

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Post by Joaquim »

Why no re-rolls? These guys do practice as they are a team, not a bunch of allies.
I guess here you can bend fluffy to where you want... you can say "these are pros, and a team"...
or you can say: they won't practice much, as their hands have a somewhat bigger impact than your voice....

So, in team design you can pick whatever suits you... or whatever balances more the team...

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Post by Dark Lord (retired) »

Chris wrote:Why no re-rolls? These guys do practice as they are a team, not a bunch of allies.
Ogres practice? Where? I have never seen any practice! :wink:

And I have the Fluff law book that says Ogres definitely do not practice.
And, oh yeah, it says that Vampires can't get erections either! :D

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Post by wesleytj »

Munkey wrote:Voted team 2 as it is by far the most balanced, but without wishing to ruin the party i'd rather not see an Ogre team at all.

To me the whole concept seems flawed, and I agree with Thadrin about the Thrower, what next Troll catchers :roll:
i agree completely. however it doesnt matter we'll see an official ogre team because we have official ogre team minis. i'd rather just leave the 'big guy team' issue entirely alone, but with the figs there, gw now has a financial interest in seeing this team come to fruition. so it will.

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Post by ScottyBoneman »

Yup.

We got room for Ogre Teams, probably Snotlings, Chaos, Old World and Warsaw Pact teams, 4 different flavours of elves and lord knows what else but still no room for the old Undead.

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Post by Xtreme »

probably Snotlings
I wish
I don't think snotlings or any of the pact teams will ever be offical.

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Post by Blammaham »

Snotlings and ogres might be kind of cool seeing as there is already great models for them and then it also eliminates the goblin team with a few ogres. Just a thought S.

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Post by Moraiwe »

ScottyBoneman wrote:Yup.

We got room for Ogre Teams, probably Snotlings, Chaos, Old World and Warsaw Pact teams, 4 different flavours of elves and lord knows what else but still no room for the old Undead.
Would the Warsaw Pact team have lots of talented players just itching to defect to the opposing team? That would be fun! The Warsaw coach would then have to choose between giving them free reign or roughing them up once in a while to deter them from defecting.

I'm sorry but if we allow Warsaw Pact teams I demand the right to have NATO teams made official too!

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Post by Thadrin »

Played a couple of test games with Ogre roster 2 now. Boy do they suck as rookies.

2 Blitzers :wink:
5 Lineogres
4 goblins
1 reroll
2 fanfactor
(I think thats right)

1-1 draw against Orcs, 2-0 loss to humans (though they were a single failed GFI from a TD in that one).

Its kinda fun, but TBH it feels VERY frustratinig to play, and so I'm starting to have doubts about it. Wondering if making Lineogres bonehead and MA4 or AG1 would be worth testing.

If of course Jervis would let something like that through becaue we already have the figures etc etc etc...

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Post by GalakStarscraper »

Thadrin wrote:Its kinda fun, but TBH it feels VERY frustratinig to play.
Any balanced version of a team with all ST 5 is going to be. As for the MA 4 AG 1 ... don't go there. Already been told repeated by BBRC members and players from both my leagues that is just a smart Troll and not an Ogre.

I've played the team almost 6 games now Thads and yeah it has a level of frustration (I'm one win - 5 losses) but I just keep remembering two things:

1) I'm playing with 7 ST 5 guys on the pitch with Mighty Blow
2) This team is supposed to be on the level of Halflings for difficulty to win with.

In order to get 2 while having 1, you need a team design with some pretty stiff penalties. And the #2 roster pulls that off with no special rules.

I'm also keeping in mind that eventually my players are going to get Block through MVPs if nothing else and then its going to get ugly pretty fast even with Really Stupid. My Ogres on my Halfling team have a combined 44 SPPs in 12 games and the majority of that gain (50%) was in the last 3! games since they both got Block. So while a rookie Ogre #2 team may not be the greatest, you have to keep in mind that the balance has to be there when it gets developed as well. I've seen some VERY killer Ogre teams when they were all Bonehead back in late 3rd edition ... I really don't think any version with all Bonehead Ogres can be balanced in the long run without special team rules. Just my opinion on what I've seen in my BB time.

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Post by Thadrin »

I agree with all of that...thing is I'm not sure I'd ever want to coach them for any length of time in a league.

I may give them a go next season, though I'd rather try my Skaven. Running them in a league would involve buying more Ogres too....
the BBRC, apparently wrote:As for the MA 4 AG 1 ... don't go there. Already been told repeated by BBRC members and players from both my leagues that is just a smart Troll and not an Ogre.
Oh...and are High Elf linemen just agile Humans? Stupid argument.

I think a whole load of Boneheads would be equally frustrating. Most of the Ogres will be rolling against 2+ most of the time anyway.

Still, barring the "those figs are WAY too big to line up in adjacent squares" quibble, Roster 2 certainly works.

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Post by Munkey »

On the subject of Mighty Blow, is there any need for the players to start with it?

I know that all the ally BGs do, but it seems to me that there is no need for this either.

A BGs huge strength is represented by ST 5, and surely by causing less Casulties initially the Ogre team will become less potentially unbalanced (not to mention downright scary).

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Post by Mestari »

To me, people saying that playing the Ogre team is frustrating is clear evidence that the team design has been succesful and has achieved its goal. For similar reason I'm no longer convinced about the vampire team which seems to still have way too much bite and good coaches have managed to exhibit way too succesful seasons with them.

But back to Ogres: as Galak said, we have to remember the long term, and we are talking about a team of ST5 players here! The team has to be frustrating at first to keep it from destroying a league in the long term. Also, building a succesfull Ogre team has to be hard.

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Post by Xtreme »

I think a finishing touch on teh team taht would greatly slow the eventual power that most of the Ogre rosters I have seen will obtain. would be to take the General access away from them. Just alow them strength. So you would have to get doubles to get Block. Would definatly slow the team down. I think adding this onto Galaks roster makes it the perfect Ogre roster.

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Post by Darkson »

Keeping General on the Throwers?

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