This is awesome.Jural wrote: Maybe when the next version of Blood Bowl comes along, if it does ever, the smartest move will be to ignore veteran coaches and make a new game altogether.

Moderator: TFF Mods
Huh? I'm stating my opinion. I don't agree with you. I'm sorry if that tweaks you or makes you angry. I won't lose any sleep over it (I may actually get a smile or two out of it, hope you don't mind) but it wasn't my intention to stretch the truth so that I could be one of the 100 people in line to disagree with you.Dark Lord wrote: You are stretching farther than usual just to disagree with me for the sake of disagreement.
The Vault and PBBL were not designed by the individual players, and were not designed by the community as a whole. They were designed by JJ, completely overhauled by Tom, and watched over pretty heavily by people I respect. Yes a ton of feedback was solicited, and much of it was self-serving to various teams. But I don't question the integrity of those involved. Galak, JJ, Darkson, Doubleskulls, almost all of the playtesters really.The entire purpose of the Vault and PBBL was to achieve better "balance" in the rules. So don't hand me this malarkey about it being a minority of munchkins trying to bend the rules for their fav teams.
Sorry, I wasn't thinking about tournaments here. I don't know of any changes put forth by tournament players for balance or any reason. I'm not part of that scene.Do you smoke crack? So basically what you're saying is that all the tournament goers out there who want balanced competitive play actually want imbalance and min/maxing and munchkinism and are a bunch twits who can't win for real?
In this case, I talking about balancing two different rules (where Morg fits in on one team vs. another in a modified star system.) I'm not talking about balancing Blood Bowl!Did a search for posts by Jural including the word 'balance.'
Ta-da! 3rd one down had this:So wow. You're discussing balance of Inducements. You posted a lot in that thread...not just that quote. And all the time you're talking about balance. And that was just the first 10 results that came up!Jural wrote:ELF: For balance, I would say Morg (catcher.) But that's just ridiculous! So, fine as is. I originally wrote down Morg (Catcher) then I slapped myself and was more sensible afterwards.
I agree, I think the inclusion of thrower star players would really help Blood Bowl. And part of my reasoning is balance. And maybe I'm partially doing this because it favors my pet teams over others! I hope not, but it's possibleShould I keep looking for all the times you have talked about rules tweaking for balance?This one was a thread started by you. In search of balance again, I see.Jural wrote:One thing I can't understand- why are there no thrower star players in Blood Bowl?
Throwers (quarterbacks) are the stars of American Football, and were prevalent as stars in the earlier editions of Blood Bowl.
Now I accept that blitzers are more famous than throwers in Blood Bowl (More than accept it, I think it's fitting for the game, and enjoyable), but I can't figure out why there are zero throwers!
I figure it had to be a decision somebody made- but it seems odd to me. As a matter of fact, having throwers available to at least some of the teams really would balance out some of the bash/agility imbalance which is perceived in the game, as throwers really add options to teams. Imagine a Chaos team with a thrower... everyone is happy, the chaos player who can now move the ball, the opponent who is facing the thrower instead of Lord Borak...
Hmm, I think it's pretty clear who wanted to argue. And for the record, I'm not sure who PM'd you and called you a dickhead, but it wasn't me.You munchkin you.
If you just want to argue, you simply PM me and call me a dickhead or something. But that was a sad attempt.
The funny thing is (as I said elsewhere) I agree with a lot of your points. I generally read your posts for the entertainment and the fresh perspective. And sometimes you have solutions which border on genius.Dark Lord wrote:This is awesome.Jural wrote: Maybe when the next version of Blood Bowl comes along, if it does ever, the smartest move will be to ignore veteran coaches and make a new game altogether.
See, I played Settlers (it really isn't that brilliant, but it's a good gateway game) and Puerto Rico and Tigris & Euphrate and Alhambra and Carcassonne and... I am a member of the local board gaming club and own plenty of boardgames (from euros to wargames) myself.Dark Lord wrote: Maybe I can't get one of them to play Settlers of Catan and they'll be born again.
It could be improved, sure. But not vastly.No. It could be vastly improved.
Indeed it wasn't, but the basic game mechanics are solid. Perfect competitive balance isn't needed to make it a very good competitive game, a minimum standard of balance is needed though. And IMO (although I agree there are still some minor glitches) that minimum has been reached.What came in the past was not a game searching for competitive balance.
I agree that a minimum standard balance is needed, but I have to ask you where is that in the game? IMO (and what I really do see as fact) is that at the very basic core (players attributes and cost) there is no balance...and worse the numbers are nearly arbitrary and the costs subjective.TuernRedvenom wrote:Indeed it wasn't, but the basic game mechanics are solid. Perfect competitive balance isn't needed to make it a very good competitive game, a minimum standard of balance is needed though. And IMO (although I agree there are still some minor glitches) that minimum has been reached.
So you do not like Clix then?Dark Lord wrote: Heroclix? really? This is what I am talking about. I think some of you have about as much idea of what balance is as heroclix player. It's infuriating
I play a lot of games; Settlers, Transamerica, Risk, Runebound, D&D, MtG, BB and sometimes even 40k!Dark Lord wrote:Well if the problem is that the only game experience they have is Clix, MtG and Grandma Wendy there might be hope.
Maybe I can't get one of them to play Settlers of Catan and they'll be born again.
What is strategic about buying more powerful pawns?Marlow wrote:So you do not like Clix then?Dark Lord wrote: Heroclix? really? This is what I am talking about. I think some of you have about as much idea of what balance is as heroclix player. It's infuriating
Balance means equality. Something should be equal. Do I mean all teams need to be identical? No. But some part of the teams should be a quantifiable number than can be equal to the same component of the opposing team. That's the definition of balance.Marlow wrote:The game does not need to have every team equal.
They are all better than one and worse than one. Therefore equal. Where is that in Blood Bowl?Marlow wrote:Rock-Paper-Scisors are all equal; but one is better than others depending on what your opponent is player.
Except you forget to mention the AV 9 and Block that is universally good and better than all teams. But we could go on like this.Marlow wrote:All that Tackle on your Dwarf team is not much use against Orcs but great against Elves.
For the record, I really do like LRB 5. I think it almost completely captures what this edition of Blood Bowl should be. I'd like some changes and tweaks sure, but I think it's way better than the original LRB or the quagmire after DeathZone.So let me ask then. If you agree with me that a redo is what is needed from the bottom up, then why were you so fervently defending LRB to me just last week? Do I need to dig up the threads? I will, it's easy.
I guess I have to say that over the past few months, most of the discussions on TBB have been intelligent and well-reasoned. I have seen a lot of talk about balance, although I wouldn't have identified it as such... In the past few months, some wacky ideas, and some bad ones, but all in all not as aggressive and inflammatory as they were when the Vault was going on, or in it's first year.I would love it if you would explain to me why there 500+ threads in the General forum alone all about "balance" if it's not what the community is after? That's not even dipping into the Vault and New Concept forums.
People on this forum and SG forums almost always talk about how to better balance the game. That includes you, Tom Darkson and all the people that I respect as well.
Ok, you win, that's better than my Chewbacca analogyBut it's really not about whether or not LRB is the most balanced Blood Bowl ever.
Just because I bought the least dead goldfish from the store doesn't mean I bought a healthy goldfish.
There is a stratagy is using my five pawns to defeat your Queen.Dark Lord wrote: What is strategic about buying more powerful pawns?
If there was a perfect formula for player cost then would rerolls not cost the same for every team?Dark Lord wrote: Balance means equality. Something should be equal.
Lets get a real formula for player value and a quantifiable method for pricing skills.