Papa Sebco wrote:About Block, Guard and Dodge.
I don't know how to modify these skills and, to be honest, I'm not sure they need to be modified.
According to me, the problem isn't that they are really really overpowered. The (small) problem is that most of players chose these skills first 'cause they are very often usefull. And, so, some other skills are rare on bloodbowl fields.
Well, I have a simple idea to try to change this a little : just let these skills as they are, but let's change their cost for Team Value : when a player chose Block, Dodge, or Guard, it costs 30.000 (and not 20.000) even if it doesn't need a double.

Yes! Maybe have a skillprice on every skill (double or not price is what it costs, but have to roll double to get a diffrent skillcategory).
Some skills like Kick, Kick-off Return, Pass Block, Catch, Diving Catch, Hail Mary, Safe Throw, Multiple Block, Thick Skull would be more seen if the cost was 10K.
Here is why:
Kick - Its good, but it would be cool if everybody in a league hade it.
Kick-Off Return - Only one player in all of our teams has this skill, and its a dwarf runner.
Pass Block - Only seen on AG5 players or Nerves of Steel players. Not so useful if there is a lot of running teams.
Catch - Not worth 20K! Well you need it in the beging, but later on you have lots of rerolls for passing game.
Diving Catch - How takes it? Not many! Noone in our leage has it.
Hail Mary - A good "protective" skill, but is relly anyone taking it? Maybe a fifth skill on a thrower.
Safe Throw - Not bad when needed, but how many take the risk of passing over opponents if there is alternative ways.
Multiple Block - Good for treeman and death roller. And it stopps you from foolow up! Not good enough.
Thick Skull - A joke! Is there a coach that has taking it on a player?
And some more expensive skills:
Block, Dodge, Guard
Some combos should be expensive
Claw+Mighty Blow