might have a few to add myself
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Thanks there was a few of those I have not seen. I like the alternative anti-TTM setup. I will give that a try.James_Probert wrote:Note all these are mostly '101' variants for each of these defences, though there may be times when a '202' or even a '303' may be more appropriate.
Also, I have used a Chaos team to get 11 linos straight off, place your positionals well....
Sorry for the long post
Thanks, you can push it as far up field as you like, but the key point of my variant is to force as many, and as hard as possible dodges.Marlow wrote:I like the alternative anti-TTM setup.
Usually, what I develop into for Orcs and High Elves runs something like this:Marlow wrote:Taking this one step further into skilling players. What do you think is the better skills for Line-Ends. Assuming I have a Troll with Guard as the Noseguard would the BOB's be better with Block & Guard or Block & Stand Firm?
You also talked about Sidestep for agility teams. Are you recommending Block and Side Step for Elven Ends?
How would you set up the Power-T? Without a Dodge opponents can not Frenzy anyone into the crowd so not sure what you are worried about?Smurf wrote:Power T is wrong. The wings are too vulnerable, especially with frenzied players!
Interesting. I would not have used my doubles for Side Step. A player with SS/Guard is nice but I do not see it as that much more valuable than Stand Firm.mattgslater wrote:Orcs: I try to get a Blitzer with Side Step so I can run a Half-Zig. Me, I like a Troll with Stand Firm as the inverted-side end, but that's not necessary. Guard is obviously the best nose skill in any 101 alignment, but I'm only keen on Guard ends if all three linemen have Guard: otherwise, it's too easy to negate.
Really, you need leap to be able to get at them, as they're right on the sidelines, so a frenzied player would just set themselves up to be surfed, therefore the question needs to be asked, how would you do it instead then?Smurf wrote:Power T is wrong. The wings are too vulnerable, especially with frenzied players!
Have a little patience. Blitz the flanker to open a hole for a downfield sideline cage. Drop a Stand Firm guy squareonto the wing, ensure he can't get an even block, and he'll have to hit you at 1/2 die hoping to go down. I agree that the Power T is massively wrongheaded. You don't need to leap or dodge at -2 to get a crowd-push out of the Power T: you can engineer one for turn 2 with 8/9 odds. Heck, if you blitz with Frenzy and Stand Firm, you can engineer two.Smurf wrote:Power T is wrong. The wings are too vulnerable, especially with frenzied players!
What team do you use it with and against who? I would like to meet that with my dark elves... But can see the use for it myself with two sidestepping blitzers in the widezones.Smurf wrote:I really like the cross bow. Been playing a version of it, now can see how my team will use it.