Pink Horror wrote:Also, I would like the game to be heavier on cards. Five cards per drive, and being allowed to use one per player action (at any time during the action) seems about right. We need to find ways to squeeze more crazy events into the game.
Hmm ... somthing like:
You may use this card on any player who declares a Move action. Roll a D6, and if you roll a 6 then the player may make a Blitz action instead. This does not count as the team's Blitz action for the turn.
Pink Horror wrote:I'd prefer a system that allowed a variety of different ways to screw with the dice instead of only having pluses and minuses. I don't think we really need more than five different chances for success on a single roll. We could use a few interesting ways to combine rolls.
For example, if you like the funny-shaped dice, the core stats, of which we would have no more than six I think, might be types of dice. Each stat could then be d4, d6, d8, d10, d12, or d20. Six different variations for each stat could be enough. I'd worry about the huge leap from d12 to d20, but I'm not a fan of stat increases anyway. I like how skills define the majority of improvements.
I'm not sure about all these crazy D73 systems. I think there is a lot can be done with the simple D6 roll, and maybe a few extra stats. For example, you could split AG into "Passing" and "Agility" (representing a player's instintive reactions during the game), and then add in another "Initiative" stat (representing a player's awareness, and ability to "see" of the game). These three stats could be combined in different ways as the basis for a variety of feats. For example, you might ask a player to roll 2D6 and score under the combined totals of his AG and IN.
I think you can add another layer of sophistication to BB with only slight changes. And that is what, isn't it, to add one more layer, not drown ourselves under a hundred?
Using the above examples, you might use AG + IN for a leap roll, just AG for a dodge, PA + AG for a dump off, PA + IN for a normal pass, PA + ST for a hail mary pass, IN + MV for shadowing. This level of freedom would let you add in new, rarer feats. For example, a player might be allowed to attempt a third GFI if he can roll under his AG on
2D6. Or a player might be allowed to attempt a "Heroic Leap" for three squares instead of two. This might require you to roll under his AG + IN on 3D6. Or perhaps you could use this mechanism to allow a player to attempt a second normal Leap within the same turn.
*This post may have been made without the use of a hat.