OGRE Teams ... TBB PLEASE VOTE
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- NightDragon
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I voted T4, because I think it would be more fun. Also Ogres should not have throwers-their too brutal and thick to learn a skill. The more Gobbos the more fun.
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- GalakStarscraper
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uhhhhh ... DD ... you do realize that the T4 team has the equal of 8 Throwers on it ... right?DeputyDawg wrote:I voted T4, because I think it would be more fun. Also Ogres should not have throwers-their too brutal and thick to learn a skill. The more Gobbos the more fun.
Just checking.
Galak
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- Thadrin
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...and just because they're called throwers they still can't take passing skills.
The only reason they are called that is because JJ says we have to have a position called that if we have a mini called that (because we are all clearly to think to realise that a blitzer could throw a goblin. I HATE the minis-guid-the-rules principle they run by at Fanatic.)
The positions should be Lineman or Blocker and Blitzer. I'll always call mine that no matter what JJ wants us to officially call them anyway.
The only reason they are called that is because JJ says we have to have a position called that if we have a mini called that (because we are all clearly to think to realise that a blitzer could throw a goblin. I HATE the minis-guid-the-rules principle they run by at Fanatic.)
The positions should be Lineman or Blocker and Blitzer. I'll always call mine that no matter what JJ wants us to officially call them anyway.
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I find that logic pretty stupid anyway, considering that the Ogre Thrower figure existed with the original "roster" that only had ogres and goblins on it. No thrower then. Why is one needed now?
Chris
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- Mr. Zlurpee
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It would be nice to at least call the positon "Goblin Launcher" or something just to clarify that he is not a true thrower. but whatever they end up bieng officaly called is what I will call them, I don't go around calling dwarf runners throwers so I see no reason to here.Thadrin wrote:...and just because they're called throwers they still can't take passing skills.
The only reason they are called that is because JJ says we have to have a position called that if we have a mini called that (because we are all clearly to think to realise that a blitzer could throw a goblin. I HATE the minis-guid-the-rules principle they run by at Fanatic.)
The positions should be Lineman or Blocker and Blitzer. I'll always call mine that no matter what JJ wants us to officially call them anyway.
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- GalakStarscraper
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Because its impossible to create a balanced Ogre roster with one Ogre position unless you have a special team rule or more Goblins than Ogres on the pitch allowed.BlanchPrez wrote:I find that logic pretty stupid anyway, considering that the Ogre Thrower figure existed with the original "roster" that only had ogres and goblins on it. No thrower then. Why is one needed now?
Chris
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- NightDragon
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Throw team mate I don't see as pass, accurate etc, so yes I was aware of that Galak, but just don't regard TTM as a passing skill, just one of brute strength. Not sure I even like an Ogre team.
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- Munkey
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I think he meant the figure was always in existence but on the original GW roster there was no position for thrower, so now when we add a position why does it need to be called thrower?GalakStarscraper wrote:Because its impossible to create a balanced Ogre roster with one Ogre position unless you have a special team rule or more Goblins than Ogres on the pitch allowed.BlanchPrez wrote:I find that logic pretty stupid anyway, considering that the Ogre Thrower figure existed with the original "roster" that only had ogres and goblins on it. No thrower then. Why is one needed now?
Chris
Galak
I'm not convinced it's possible to create a balanced Ogre team full stop but team 2 has to be as close as it's possible to get I think.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Give them back Big Guy and go for a 0-12 Ogre, 0-6 Goblin, 70k RR team. No 'special rules', no difference between Ogres, you have the 'original Ogre'.
Big guy would lessen the team significantly.
Big guy would lessen the team significantly.
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- GalakStarscraper
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Your are still fielding more Goblins than Ogres with this concept. That's not an Ogre team to me. That's a Goblin+ team.Ithilkir wrote:Give them back Big Guy and go for a 0-12 Ogre, 0-6 Goblin, 70k RR team. No 'special rules', no difference between Ogres, you have the 'original Ogre'.
Big guy would lessen the team significantly.
Galak
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It's also an Ogre team that doesn't have special rules or gets a rule changed for it, sticks with simple positions and is sufficiently crippled (on first look) to not be a potent force.
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- GalakStarscraper
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- Mr. Zlurpee
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I agree that is not an Ogre team but some strange pact team between the two races.
Beyond that i don't think you give that roster enough credit. Don't look at how a rookie team with that roster will perform but look a little farther down the line and that can be a great team. Once the ogres get their skill rolls and they will while the team loses it's early games all of the concentration will be on building up the ogres. So what happens when most of the team has Block and Pro, with all of those pesky Goblins running around. A good coach could go far with that. I know the team wouldn't be that good at first but after 10 games or so they would become a powerhouse that I wouldn't want to play against.
I think we are to hung up on keeping it as simple as possible. Perhaps the only way an ogre team will work is with a couple of special rules, other teams that are perfectly balanced have special rules why not ogres.
Beyond that i don't think you give that roster enough credit. Don't look at how a rookie team with that roster will perform but look a little farther down the line and that can be a great team. Once the ogres get their skill rolls and they will while the team loses it's early games all of the concentration will be on building up the ogres. So what happens when most of the team has Block and Pro, with all of those pesky Goblins running around. A good coach could go far with that. I know the team wouldn't be that good at first but after 10 games or so they would become a powerhouse that I wouldn't want to play against.
I think we are to hung up on keeping it as simple as possible. Perhaps the only way an ogre team will work is with a couple of special rules, other teams that are perfectly balanced have special rules why not ogres.
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Galak >
Well what's to stop changing it to :
0-16 / 0-12 Ogres
0-5 Goblins
Other than the "Oh my god! How dare he have a none even positional number!!!" factor?
Xtreme > As above, but take any of the Ogre rosters and after 10 games you'd likely be saying the same thing, only with a 'big guy' roster you wouldn't be able to use re-rolls, you MIGHT get Pro, but after how many games? Bare in mind that opponents will be advancing as well, so when the Ogres finally get block/pro, the vast majority of those they face will be blodging, blording or dispossable.
Well what's to stop changing it to :
0-16 / 0-12 Ogres
0-5 Goblins
Other than the "Oh my god! How dare he have a none even positional number!!!" factor?
Xtreme > As above, but take any of the Ogre rosters and after 10 games you'd likely be saying the same thing, only with a 'big guy' roster you wouldn't be able to use re-rolls, you MIGHT get Pro, but after how many games? Bare in mind that opponents will be advancing as well, so when the Ogres finally get block/pro, the vast majority of those they face will be blodging, blording or dispossable.
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Stephen :: LRB 5.0 Background Editor
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Stephen :: LRB 5.0 Background Editor
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The Lore of Nuffle :: The webs biggest BB flavour archive!