I also hoped the Secret Weapon rules would take care of that. But as they stand now; a Deathroller for 80k which you loose after a few games, I'll swallow my pride and take the ogre.D'Arquebus wrote:To address Redfangs original post
Yes to lose the Ogre. No to the additional players. They do not need them. Possibly a Deathroller big guy would be a satisfactory sub, but again could probably wait for the secret weapons. But at least that is fluff friendly option and Fun.3) Take away ogres from Dwarf teams, and give the dwarfs two extra psoitional players (troll slayers seem to be the best replacement) like the elves got
Dwarfs might do well without ogre, but if you can have a player who can blitz/block your cage free of some annoying black orc with two dice, and then give you an assist against the next black orc, I'll take it.
Also, ever seen an Ogre blitz into the corner of your cage assisted by black orcs? That's not funny with low agility, not enough guard in place and no High Strength players!
OK, maybe the humans was stretching it a bit, but they should do fine without ogre; they have fast catchers, OK throwers and nice blitzers; they don't need to play a strength game...D'Arquebus wrote:I cannot agree. They are almost the only team that should have them. Norse and Chaos and the Gobbos (at double cost) also fall into this category. Norse because that is their thing vs blodge of Amazons.4) Take away ogres from human teams (they don't really need them anyway)
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