GalakStarscraper wrote:Circular_Logic wrote:That´s why we play a game and not a sport-management-simulation

Which raises an interesting point. I know I want to and I know many others want to play both a game and a sports-management-simulation. I definitely know that what the BBRC under JJ's direction intends for the game. I think you hit the point that those folks who just want to play the game ... things like aging, negative winnings, etc, will never be a desired effect because they "detract" from what is perceived by those coaches as the fun of the game.
Its an interesting sidenote. How you approach the game effects very much how you view the current trends.
Galak
Well, usually I´m in the "more-complex-is-nearly-always-better"-camp. I have seen this argument quite often at rules-discussions about new concepts, so I just throwed it in, as it fits the situation quite well.
Considering the neg-winning, I have a look at some soccer-clubs (especially a bavarian one) and I come to the conclusion, that a team, that is really successfull in a really popular sport will never lack of money. AS Bloodbowl is THE GAME in it´s world, I can hardly believe, that cannot attract enough fans to make money through the gate, fan-merchandising and such stuff. That´s the fluff-wise point of view.
From the point of game-mechanics, you should be able to create a real super-team, but it should be nearly impossible, as it requires almost constant winning against equal teams, which is impossible, because you need the dice every game.
So what about this proposal:
As the team makes his own fanbase with every win, the winner my add (wins-losses)k Fans to the gate for every team, when calculating the winnings.
Früher hasste ich es zu Hochzeiten zu gehen. Tanten und großmütterliche Bekannte kamen zu mir, pieksten mich in die Seite, lachten und sagten:"Du bist der Nächste." Sie haben mit dem Scheiss aufgehört als ich anfing, auf Beerdigungen das gleiche zu tun.