HANDICAP TABLE
11 - APPEARANCE FEE: The player on the opposing team with the most SPPs has decided that he needs to be paid money to take the field against 'those bums'. Roll a D6 and multiply the result by 5,000. The result is the number of GC the player must receive before he will take the field. If he isn't paid, he'll sit in the Dugout, refusing to come out until his fee is met or the game ends! The opposing coach may choose to pay the fee any time after the start of the match if he wishes.
This got me thinking. TR capping is intended to stop high-TR teams destroying low-TR teams. Ageing does this by effecting high and low TR teams, but statistically is much more likely to damage high TR ones. The handicap table, on the other hand, is completely relative - it works only to the advantage of the lower TR team.
What if teams always had to pay some kind of app. fee for their better players? E.g.
any player with 51+ SPPs has to pay the D6x5000 fee against opposition with a lower TR? Or had to pay it on a 1-3 roll of a D6? Maybe only if the difference in TR was large enough - not it it was just 1 or 2!
Any team with a TR significantly greater than the rest of the teams in its league would be worst effected. New teams wouldn't be hurt at all. Teams in the middle would be effected equally. This could effectively cap the TR of the biggest team, causing him to leak TR, or force him to trim it himself.
This solution would also be specific to each league. So in a league with lots of evenly balanced teams, it would have no effect.
Also, this would effect bashy and agility teams equally. High AV teams are likely to have more players with roughly the same number of SPP, but more cash to pay their fees. Whereas low AV teams have a higher turnover, and would probably have a greater spread of SPPs - some players with many, some with a few.
*This post may have been made without the use of a hat.