Code: Select all
0-12 Linemen 70K 5 3 2 9 Block, Thick Skull {G, S}
0-6 Blitzers 80K 5 3 3 8 Block, Dump Off, Thick Skull {G, S}
0-2 Blockers 80K 4 3 2 9 Block, Stand Firm, Thick Skull {G, S}
RRs 40K
Moderator: TFF Mods
Code: Select all
0-12 Linemen 70K 5 3 2 9 Block, Thick Skull {G, S}
0-6 Blitzers 80K 5 3 3 8 Block, Dump Off, Thick Skull {G, S}
0-2 Blockers 80K 4 3 2 9 Block, Stand Firm, Thick Skull {G, S}
RRs 40K
Funny - we had the same idea, inspired by the same earlier discussion! That's collective thinking!ScottyBoneman wrote:I have had no real interest in the Brettonian discussion but something along one of their lines for Dwarves, but what about a Dwarf team with more AG3 and Dump Off?
Code: Select all
0-12 Linemen 70K 4 3 2 9 Block, Thick Skull, Tackle {G, S} 0-8 Blitzers 90K 5 3 3 9 Block, Thick Skull, Dump Off {G, S} re-rolls 50K
I actually rethough it to add Passing skills and call them 'Hurlers'MickeX wrote:Funny - we had the same idea, inspired by the same earlier discussion! That's collective thinking!ScottyBoneman wrote:I have had no real interest in the Brettonian discussion but something along one of their lines for Dwarves, but what about a Dwarf team with more AG3 and Dump Off?
Code: Select all
0-12 Linemen 70K 4 3 2 9 Block, Thick Skull, Tackle {G, S} 0-8 Blitzers 90K 5 3 3 9 Block, Thick Skull, Dump Off {G, S} re-rolls 50K
Giving them Passing skills would fit nicely. The only team who could have 6/8 throwersScottyBoneman wrote:I actually rethough it to add Passing skills and call them 'Hurlers'
Er, that it would be cool to separate out the "block" and "tackle" elements of the dwarf lineman. I mean, Black Orc Blockers don't have Block either. To me, blockers has always meant strong but lacking in finesse, whereas blitzers are the ones who always have Block.ScottyBoneman wrote:No tackle on the line, No Dauntless and the BLOCKERS the only ones without Block? Nazgit, man, what are you thinking!?!
Code: Select all
0-12 Linemen 60K 5 3 2 9 Tackle, Thick Skull {G, S}
0-2 Blockers 80K 4 3 2 9 Block, Stand Firm, Thick Skull {G, S}
0-4 Blitzers 90K 6 3 3 9 Block, Thick Skull {G, S}
Re-rolls 40K
Hurlers sort of inspired by the Irish sport and sort of by "To throw with great force; fling.".Nazgit wrote:BTW - Hurlers? As in vomiters?Lovely imagery, thanks fot that one.
Code: Select all
0-12 Linemen 70K 4 3 2 9 Block, Thick Skull, Tackle {G, S}
0-8 Hurlers 90K 5 3 3 9 Block, Thick Skull, Dump Off {G, S, P}
re-rolls 50K
Well, add two Stand Firm blockers and you've got a very nice start for a defence. And giving the linemen MA 5 would probably more or less make up for the lack of MA6 runners. Besides, Dump Off is nice for a cage even if no one is AG4.Skummy wrote:You've created a slow, gimmicky team that can't score on offence and can't recover from mistakes on defence - and it doesn't have the dauntless trollslayers to handle any kind of exceptional strength.
Code: Select all
0-12 Linemen 60K 5 3 2 9 Block, Thick Skull {GS}
0-4 Runners 80K 6 3 3 8 Sure Hands, Thick Skull {GP}
0-2 Blitzers 80K 5 3 3 9 Block, Thick Skull {GS}
0-2 Blockers 80K 4 3 2 9 Tackle, Stand Firm, Thick Skull {GS}
Reroll = 40K
Thadrin wrote: 0-12 Linedwarfs 5/3/2/9 Block, Thick Skull 60k
0-4 Blitzers 5/3/3/9 Block, Sure Hands, Thick Skull 90k
0-4 Blockers 3/4/1/9 Tackle, Mighty Blow, Thick Skull 80k
All get Gen and Str skills. Rerolls 40k
Code: Select all
0-12 Hobgoblins 40K 6 3 3 7 - {G}
0-2 Goblins 40K 6 2 3 6* Dodge, Stunty, RS {A}
0-2 Orcs 50K 5 3 3 8* - {G}
0-6 Chaos Dwarfs 70K 4 3 2 9 Block, Tackle, Thick Skull {G, S}
0-2 Black Orcs 80K 4 4 2 9 - {G, S}
Re-rolls 60K