Alternate Bonehead rules

Got a great idea and/or proposal for BloodBowl?

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Telworth
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Post by Telworth »

I suggested the Really stupid idea if they fail their BH check to Talafar, but when I suggested it he said no. And now Darkson said it, I feel so proud! 8)

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Cervidal
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Post by Cervidal »

If Always Hungry is such a non-negative trait, then why are Goblin teams always so keen on getting Ogres instead of Trolls? To be honest, game play-wise, I really haven't seen much difference between Bonehead and Really Stupid. My Big Guys are rarely left in isolation, so even if they had Really Stupid on them they would almost always only need a 2+.

AH is only a no problem trait on non-Orc and Goblin teams, just like teams that purchase Ogres but don't have stunties are paying a premium for a useless TTM trait.

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Skummy
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Post by Skummy »

Ogres have better agility, movement and Bonehead instead of Really Stupid. Why wouldn't a goblin team get an Ogre instead?

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Darkson
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Post by Darkson »

Telworth wrote:And now Darkson said it, I feel so proud! 8)
Makes it sound like I'm someone important :lol:

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Cervidal
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Post by Cervidal »

One point of movement does not make or break a line bashing game. The Big Guys on a Goblin team are going to be on the LOS soaking up as many hits as possible. If a Gobbo team is depending on a Big Guy for its backfield defense and needs the movement, they're already in trouble!

Nor is the point of agility a big deal. The one point less agility is less of a detriment to throwing a Goblin than Always Hungry is. Even with an AG 1, you are still only fumbling the little critter at the same rate as an Ogre. I can't honestly think that anyone TRULY depends on accurate Big Guy passes, do they?

Always Hungry, on the other hand, has a straight up chance of killing/maiming your players every time you get ready to chuck them. A full 1 in 6 of my pass plays are now out the window because of that skill. The same increased rate of screw up cannot be said for one point lower agility.

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Skummy
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Post by Skummy »

Cerdival: Every time I've seen a Goblin team actually win a game, it's because they were able to throw teammate. And yes, the agility does make a huge difference if you are using the correct passing rules. The extra point of movement is also a very big thing on the pitch. Always Hungry just isn't really a big negatrait compared to the other differences.

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Post by Ithilkir »

I've always crusaded for an 'even affect' negatrait, basically they all do the same thing fundamentally, that is losing there turn, dropping the ball and losing there tackle zone. I personally think Bone Head should be a bit harder to pass.

Basically, make Take Root and Bone Head a 3+ roll, and Really Stupid and Wild Animal a 4+ roll. Any player on the same team that is exerting a tackle zone (and not in an opponents TZ) may add +1 to the dice roll, a roll of a 1 always fails.

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Snagar_Dogbreath
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Post by Snagar_Dogbreath »

Yep. What he said.

Seriously I agree I think you've got it more or less spot on.

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Post by Dark Lord (retired) »

I do think that they need to go back to dropping the ball. They should also have a strength penalties when on the receiving end of a block.
basically, I think they sould lose ALL actions until they roll something other than a 1. No interceptions, no assists, no pass block, no holding the ball, no nothing!

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