Dwarf Alchemist

Got a great idea and/or proposal for BloodBowl?

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Skummy
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Post by Skummy »

Well, I can't imagine Troll Slayers being to happy about having an apoethcary used on them either, but it happens.

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Post by wesleytj »

Torg wrote:That's an interesting idea, but there would have to be more to the runesmith's power or it wouldn't make much sense to buy one as wizards don't seem to be used as much as they used to IMO.
Well you missed the part where I said he's automatically the head coach. So you don't HAVE to buy him...he's like an undead necromancer.

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Post by Colin »

OK, your right I missed that part, I guess that wouldn't be so bad then.

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Post by wesleytj »

Redfang wrote:
Wesleytj wrote:i think what they need is that their head coach automatically be a runesmith.
Though I like the game mechanic he proposes, I don't like this idea fluff-wise (again); Runesmiths are few, and probably rather busy overall; though they might find time to help out a team occasionally it wouldn't make sense letting them coach one...

R
K, fine...

Each Dwarf team's head coach is given a magical rune of magic resistance by a runesmith, who is himself too busy to run the team... :)

Think of it as their way of protecting the legacy of Roze-El, that blind dwarven seer who first discovered the rules of Blood Bowl

Better? Does that fit with your fluff sensibilities? :)

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Post by Ghost of Pariah »

Well that Slayer King wears armour. At least a helmet and a dragon scale cape.

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Post by D'Arquebus »

The magic resistence of the Dwarf Runesmith seems a good idea, but I would probably keep him as a freebooted mage in that case.

Back to the notion of the alchemist, I would say a price of about 100k and the ability to reroll the winnings die (second result stands even if worse - Gold INTO lead you IDIOT!!!!! :D :D :D ) This may be a little to powerful, I'm not sure but I thought of it just now and thought to put it out there for discussion. If too powerful would 150k be a better cost.

As an aside I would apply 150k to the Master Chef and allow him to remain a permanent addition to the Halflings. If that were true then the alchemist being able to be permanent would be less of a stretch as these two teams (and Undead) already represent a difference in this area of the rules.

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Post by Redfang »

Pariah wrote:Well that Slayer King wears armour. At least a helmet and a dragon scale cape.
That Slayer King (Ungrim Ironfist) has two oaths colliding; one is his oath as a King, which forces him to wear armour and protect himself, the other is his oath as a Slayer (or actually his great grandfathers oath as slayer) which forces him to recklessly seek death in combat. He can never fulfill both, and has to keep to them as good as posible...

R

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Post by Thadrin »

I don't see any problem with the Runesmith ideas (seeing as I was one of the first to come up with the idea) - there are NO balance problems, as the characteristic gains would only last for the game. No worse than having a played Frogged and killed. Not really keen on the "+1 to winnings" rule though. The freebootering mechanic is a good one.

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Post by Ghost of Pariah »

Redfang wrote:
Pariah wrote:Well that Slayer King wears armour. At least a helmet and a dragon scale cape.
That Slayer King (Ungrim Ironfist) has two oaths colliding; one is his oath as a King, which forces him to wear armour and protect himself, the other is his oath as a Slayer (or actually his great grandfathers oath as slayer) which forces him to recklessly seek death in combat. He can never fulfill both, and has to keep to them as good as posible...

R
So an oath to a Blood Bowl team is meaningless?

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Post by Redfang »

Who ever said that a slayer makes an oath to a BB team? And further; who ever said that this oath included doing stuff he really doesn't want to do...

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Post by Ghost of Pariah »

Well joining a team is an oath to play to win I would think.

What should a slayer do, play to win or play to die?

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Post by Redfang »

I think they would play to win, but they wouln't dress to win...

That's just my view on slayers; they're too individualistic to ever be real team players. Also they first made the oath to become a slayer, and after that the one to become a BB player. That last oath could be adjusted for them...

R

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Post by Mestari »

Or they should be simply dropped from BB as they don't fit in. Give them +1AV and call them blockers. Problem solved.

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Post by Ghost of Pariah »

That's the solution I'd prefer.

I love my slayers but they don't fit the team well. I'd rather see a ST 4 blocker postion in it's place.


Then Fanatic can knock out an all Slayer team that is over powered. lol

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Post by Darkson »

Or maybe Slayers on the BB world take different oaths to the Slayers on the Warhammer world?

It's official, JJ wants to move the BB world away from the WH world, so don't get so uptight about fluff which is "directly" involved in the game.

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