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Re: human crime syndicate team

Posted: Sun Jan 02, 2011 9:17 am
by just1234person
Aggregating the ideas from this thread, I have this:

0-16 Thug -> 6,3,3,7 Thick Skull. G/SAP 40k

0-2 Pickpocket -> 6, 3, 3, 7 Strip ball, Stunty, Sure Hands GAP 80k

0-4 Thief 7 3 3 7 dodge, dump off GA 90k (or 7 2 3 7 Dodge, Dump Off, Sure Feet, I like both)

0-2 Bruiser 4,4,2,8 thick skull, stand firm GS 100k

0-2 Cut Throat 6 3 3 7 Stab GA 60k

0-1 Looney (Chainsaw) 6 3 3 7 thick skull, chainsaw, no hands, secret weapon ¿?k (80k?)

0-1 Pyromaniac 6 3 3 7 thick skull, bombardier, secret weapon GP SA

Re-roll: 70k

Just finished another database mod, but I'll look at putting this in the Cyanide game soon. Any last thoughts?

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 9:41 pm
by just1234person
Ok, I got them put in the Cyanide game.

Crime Syndicate

Human Crime Syndicate are known for fielding some of the more ruthless and cut throat of individuals found on the Blood Bowl pitch, which frankly, fits right in! Using skills learned in their previous occupations, their players have skills ranging from theft to assassination. Known for bringing secret weapons onto the pitch quite frequently, they often put on quite a show.

Instructions
Requires the mod by rayon_delta.
Simply load this pre-created campaign from your saved campaign folder (Documents/BloodBowlLegendary/Campaigns/Saves) while using his Blood Bowl Custom exe:
http://www.mediafire.com/?19td53acevsa5kx

Does not replace any team.

QTY Position MV ST AG AV Skills Access Cost
0-16 Thug 6,3,3,7 Thick Skull. G 40k
0-2 Pickpocket 6, 3,3,7 Strip ball, Stunty, Sure Hands GA 80k
0-4 Thief 7 3 3 7 dodge, dump off GA 80k
0-2 Bruiser 4,4,2,8 thick skull, stand firm GS 100k
0-2 Assassin 6 3 3 7 Stab GA 60k
0-1 Chainsawer 6 3 3 7 thick skull, chainsaw, secret weapon G 40k
0-1 Pyromaniac 6 3 3 7 thick skull, bombardier, secret weapon GP 40k

Re-rolls: 70k

New player models are created by rayon_delta. His mod required for the models to appear properly.

Image
Crime Syndicate by just1234person, on Flickr

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 10:11 pm
by inkpwn
ST3 stuntys?

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 10:35 pm
by Oly1987
Wow. Cant believe my suggestion has been made into a made into a mod. Lets hope that it works as a team. Would be grateful if people would keep this thread updated on how the team gets on. Thanks to just1234person and rayon_delta for making the idea possible

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 10:45 pm
by Oly1987
would it be possible to get some kind of recognition for the original concept?

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 11:11 pm
by just1234person
Oly1987 wrote:would it be possible to get some kind of recognition for the original concept?
Sure.

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 11:13 pm
by just1234person
inkpwn wrote:ST3 stuntys?
*shrug* There's a star player with it, figured I'd put it in to make things interesting/different. It might prove overpowered, but since you can only play against the computer AI with it, figured it'd be worth trying.

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 11:15 pm
by Oly1987
thanks man appreciate that

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 11:16 pm
by inkpwn
And there is a star player with AG5, but that doesn't mean we should have it on a starting roster. ST3 stunties are awesome, overpowered awesome.
Keep them at ST2.

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 11:17 pm
by just1234person
inkpwn wrote:And there is a star player with AG5, but that doesn't mean we should have it on a starting roster. ST3 stunties are awesome, overpowered awesome.
Keep them at ST2.
Easy to tweak. Coming soon.

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 11:21 pm
by just1234person
Same team, just with the pickpocket changed to
6 2 3 7 Sure Hands, Strip Ball, Stunty G, A 60k

Crime Syndicate team

Re: human crime syndicate team

Posted: Sun Jan 02, 2011 11:23 pm
by inkpwn
Thanks, now its slightly more sane.

Re: human crime syndicate team

Posted: Sat Jan 22, 2011 1:38 am
by Oly1987
Any news or feedback on how the team plays out?

Re: human crime syndicate team

Posted: Sat Jan 22, 2011 7:50 am
by just1234person
Since I created at least 20+ teams lately, I haven't had time to play them yet.