IONDragonX wrote:The argument that says that people don't have enough short term memory to do this are greatly overestimating its difficulty. Its really very easy after practising it a few times.
I do double digit additions at the end of each day at work (since we have a time reporting system and are supposed to fill in how long we've worked), but I still suck at it (which is why I round everything to even half hours). I would hate to have to do ~1000 double digit additions per match, instead of just one or two per day.
IONDragonX wrote:Plus, how many bits of information do you actually have in your mind when taking a turn. It must be over 100. Literally. There are huge amounts of info that fans of the game have committed to memory.
Even if that's true, the requirement that one must do double digit additions will reduce the number of bits available for planning. And since doing double digit additions is not what the game's about, your requirement dumbs down the game.
IONDragonX wrote:Darkson wrote:
How do you work out interceptions?
The same way that dodges are now.
Huh? Let's say I pass the ball, for exampe, five squares forward and three squares left and there's an opponent two squares forward and one square to the left. How does "the way dodges are worked out now" specify whether the opponent can intercept or not? If there was an easy way to determine mathematically if a player can intercept, I would prefer that over using the range ruler, but there isn't as far as I know.