Someone tell this to GW...ianwilliams wrote:Real world cost of the minis should have nothing to do with their effectiveness.

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Unfortunately leblanc13 this is not the experience other leagues are seeing.leblanc13 wrote:Also, I originally didn't see anything wrong with the list as is right now. You are not going to be able to field more than 5 or 6 ogres to start with anyway. Goblins are going to be dying left and right and the ogres will be ganged up on by everyone on the opposing team and fouled out of action.
you're the man! agree 100 %Mirascael wrote:Iceblanc, it would appear that an overwhelming majority, including many experienced coaches, sees a problem with general access to Big Guys. Similar results on a fumbbl-thread suggesting the denial of general access to big guys in the experimental league (together with making Pro a skill again).
Now either these people are all wrong and have no idea what they are talking about although they have played hundreds of games, or their considerations do contain some truth. The truth, IMHO, is that it is simply annoying that the powergamer-device labeled Big Guy can dominate a match far too easily and make for a worse game right now.
I began to jeopardize the power of Big Guys after I've read several comments on tbb-com from players who said that their leagues had abolished Big Guys altogether and were far better of with it. About 200 games later, I now think they are absolutely right, games without Big Guys are indeed far more enjoyable and exciting.
Since it is impossible to get rid of Big Guys altogether (because of fluff and financial reasons), they should be fixed at least insofar that they become a choice rather than a no-brainer. They'd be strong enough even without general access.
Using only normal skill rollsleblanc13 wrote:I hope that removal of general skills does not make the ogre team an unplayable team.
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