New Handicap Table ... right idea?
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It's an improvement to be sure, but a soiled piece of toilet tissue would be an improvement over the LRB handicap table, so that's not saying very much.
If we're judging this new version on it's own merits, then it is most definitely not the right idea. We need a souped-up handicap table and preferably one that is points-based (more accurately than this messy version) and that allows coaches to pick and choose the handicaps.
Terri
If we're judging this new version on it's own merits, then it is most definitely not the right idea. We need a souped-up handicap table and preferably one that is points-based (more accurately than this messy version) and that allows coaches to pick and choose the handicaps.
Terri
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Well, I wouldn't put it quite a strongly as that but your basically right.Teabag wrote:It's an improvement to be sure, but a soiled piece of toilet tissue would be an improvement over the LRB handicap table, so that's not saying very much.
If we're judging this new version on it's own merits, then it is most definitely not the right idea. We need a souped-up handicap table and preferably one that is points-based (more accurately than this messy version) and that allows coaches to pick and choose the handicaps.
Terri

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Hi all,
while I disagree on a few results, this is basically the right idea.
With this system you don't get handicaps that are way too big or way too weak.
Also, a purchase system will never be fair. It will just be hell to design. Different results will be worth different things for different teams, so I'd rather have the randomness of this table.
Go Galak
Martin
while I disagree on a few results, this is basically the right idea.
With this system you don't get handicaps that are way too big or way too weak.
Also, a purchase system will never be fair. It will just be hell to design. Different results will be worth different things for different teams, so I'd rather have the randomness of this table.
Go Galak

Martin

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I havent read all the posts in this tread but here is my comments.
In the original 3:d ed. handicap table you advanced more quickly when you played againts a better team. I liked that. New teams had a hard time in the beginning but could close the gap quite quick. Why not combine the table (modified) with giving the underdog extra SPP and money? I suppose the BBRC has something against this. Could someone explain?
In the original 3:d ed. handicap table you advanced more quickly when you played againts a better team. I liked that. New teams had a hard time in the beginning but could close the gap quite quick. Why not combine the table (modified) with giving the underdog extra SPP and money? I suppose the BBRC has something against this. Could someone explain?
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Current belief is that your team should improve from the pitch not artifically through challenges to higher TR teams.Havoc wrote:I suppose the BBRC has something against this. Could someone explain?
The optimum result is for an environment where the better team plays on a more level field not one that accelerates the weaker team.
Galak
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"in the bag" really needs something in it for cases where there are less than 11 players
what about "may only field linemen" (yes i know some people are idiots and don't understand how the 0-12 position is linemen no matter what they are called)
what about "may only field linemen" (yes i know some people are idiots and don't understand how the 0-12 position is linemen no matter what they are called)
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A bit too good, IMO - especially against any of the Undead or the Lizardmen.Pardus wrote:"in the bag" really needs something in it for cases where there are less than 11 players
what about "may only field linemen" (yes i know some people are idiots and don't understand how the 0-12 position is linemen no matter what they are called)
I do think it is vital to be able to pick the 5th handicap. I've seen teams be very concerned about having niggles on their roster over TR 200 becasue they knew that the players could be taken out by a targeted virus.
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Here's another in my emerging tradition of probably stupid ideas:
DarkHorse's Patented Handicap System of Dubious Value
1. Take the difference between TRs, and divide by two
2. Multiply that by 1,000 (gold)
3. The result is what the lower rated team can spend to freeboot a player, buy an apothecary or coaches or cheerleaders or whatever, but just for the duration of that game.
So, a TR 100 team playing a TR 200 team gets 50,000 gold to spend for the game. You would have to have a difference of 20TR to get enough to buy something. (10,000 g)
If that is not enough, or too much, then you can always change what you divide the TR difference by.
It's simple, at least.
DarkHorse's Patented Handicap System of Dubious Value
1. Take the difference between TRs, and divide by two
2. Multiply that by 1,000 (gold)
3. The result is what the lower rated team can spend to freeboot a player, buy an apothecary or coaches or cheerleaders or whatever, but just for the duration of that game.
So, a TR 100 team playing a TR 200 team gets 50,000 gold to spend for the game. You would have to have a difference of 20TR to get enough to buy something. (10,000 g)
If that is not enough, or too much, then you can always change what you divide the TR difference by.
It's simple, at least.
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Why not let the opponent choose the weakest 11?Pardus wrote:"in the bag" really needs something in it for cases where there are less than 11 players
what about "may only field linemen" (yes i know some people are idiots and don't understand how the 0-12 position is linemen no matter what they are called)
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True.. I know, that my last opponent wanted my 4 Blackorcs and the Troll to stay out, but 2 throwers, 2 blitzers a gobbo and a lino had the most spp...
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