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Got a great idea and/or proposal for BloodBowl?

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Smeborg
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The Chess team is here!

Post by Smeborg »

Hi guys - credit for this elegant, if wacky, concept goes to my son Carl.

8 x Pawns: 3317
2 x Knights: 5338 "Special Leap"
2 x Bishops: 6337 Dodge
2 x Rooks: 7339 Block
1 x Queen: 9349 Block, Dodge
1 x King: 4338 "Special Leader"

Apothecary: None

Team Re-rolls: None (see "Special Leader").

"Special Leader": If the King is on the pitch and standing at the beginning of the Chess team's turn, then the King may use the Leader skill that turn. If the King is not on the pitch, or does not start the turn standing, he may not use the skill. The skill may be used each turn, provided that the conditions are met.

"Special Leap": The Knight may use the Leap skill as in the normal rules, except that the leap automatically succeeds (do not roll a die).

Curiously, the cost of the team works out at about 1,000,000. For example:

8 x Pawns @ 20,000 = 160,000
2 x Knights @ 60,000 = 120,000
2 x Bishops @ 60,000 = 120,000
2 x Rooks @ 100,000 = 200,000
1 x Queen @ 180,000 = 180,000
1 x King @ invaluable = NIL
Notional cost of King's "Special Leader" (say 4 uses per half x 50,000) = 200,000
1 x Fan Factor (say) = 10,000

Total cost of team = 990,000.

By some fluke, the cost of the players, as well as appearing to be in line with "normal" BB player costs, turns out to be in proportion to the standard notional value of chess pieces.

I'm not sure the side should be allowed Skill Advances, since they could become quite beardy. But depriving them of an Apothecary might (just) balance this out.

Oh, and by the way, you can test the side right away just by using the pieces from any chess set. It's fun watching the King lurk deep in his own half, desperately trying to avoid the opposing players :smoking: .

Hope you like it.

Cheers

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Smeborg the Fleshless
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Rune
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Post by Rune »

I think the knight is WAY too powerful. A leap that always succeeds is not something I could live with... I like rules for the King. Makes it behave like it does in Chess.

I made a chess team just for fun a while ago myself, and it looks like this:

Code: Select all

Chess Teams

Position  Qty    MA ST AG AV    Skills                          Skill Picks     Cost
Pawn      0-8    3  1  3  7     Guard, Dauntless                General          30k
Bishop    0-2    7  3  3  7                                     Gen, Ag          60k
Knight    0-2    6  3  3  8     Leap                            General          60k
Rook      0-2    5  4  2  9     Stand Firm, Thick Skull         Gen, Str        120k
Queen     0-1    8  3  3  8     Block, Dodge, Jump Up           Gen, Ag        130k
King      0-1    3  4  3  8     Block, Dauntless, Leader        Gen, Str        130k

Rerolls: 60k

Special Rules:
Pawns have their Movement Allowance doubled on their first turn after a Kick Off. Also, if a pawn enters the opposing teams End Zone it may imediately be upgraded to any other player type, except King, on the team list (regardless of the normal position limits) for the rest of the match.


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BadMrMojo
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Post by BadMrMojo »

Rune wrote:Also, if a pawn enters the opposing teams End Zone it may imediately be upgraded to any other player type, except King, on the team list (regardless of the normal position limits) for the rest of the match.
That just plain rocks.

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Zombie
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Post by Zombie »

BadMrMojo wrote:
Rune wrote:Also, if a pawn enters the opposing teams End Zone it may imediately be upgraded to any other player type, except King, on the team list (regardless of the normal position limits) for the rest of the match.
That just plain rocks.
It's way too good. You could turn all your pawns into queens by turn two of the game with 4 GFIs each, or by turn 3 with only 1 GFI.

The other team presented above looks much better, but i agree that the knights should only have the normal leap skill.

But i forsee a big problem when the king is "miss next game". No rerolls, ouch!

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veron
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Post by veron »

Heh, can't say anything about balance without some testing, but neat idea... Say "keep up the good work" to your son. :)

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Rune
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Post by Rune »

Zombie wrote: It's way too good. You could turn all your pawns into queens by turn two of the game with 4 GFIs each, or by turn 3 with only 1 GFI.
Theoretically, yes, but then the opposing coach has to let you do it... However, I agree that it is too good. The team was never meant as a serious team. More like a fun thought experiment. If it is ever to be used (which I seriously doubt) then it has to be more balanced.

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Skummy
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Post by Skummy »

Maybe if you make the Pawns 3 1 2 6 and give them +2 on the injury roll? They'd be pretty much useless, and have to be escorted to safety.

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
garoned
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that old chess-nut

Post by garoned »

what about Pawns with M 3 (+2 in the first move only if they didn't do any other "actions " like assists and the likes.)
If they get to the opponent's endzone they throw 2d8 and follow the table

2-6 he remains a pawn but gets M+1 (to be taken only once)
7-10 he becomes a knight
11-13 he becomes a bishop
14-15 he becomes a rook
16 he becomes a queen

You can only have max pieces +1 IE the queen is 0-1 that means that pawn can only become a queen if there are not other queens in the team
or there can only be max 3 knights
if there are not options available (for example a 16 in the table when a queen is already in play you can you just take the closest available IE a rook if you get a queen ,a bishop if you get a rock and so on )

RRs can only be taken if the King is on the field

Special skills for Rooks
CASTLING
a rook can assist a king with a +2 bonus (blocks ,fouls and the likes)

tell me what you think :)

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Taffsadar
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Post by Taffsadar »

Zombie wrote:It's way too good. You could turn all your pawns into queens by turn two of the game with 4 GFIs each, or by turn 3 with only 1 GFI.
Not very likely since you would have to succede with all your go for it's and you will have to do a helluva lot of dodges to succede.

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Blood Bowl game - $60
Cost of a Human Team - $40
The look on your opponents face as his one-turn scorer gets taken down by a thrown rock from the fans – Priceless.
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