(One of the reasons I need 40K and WHF buffs in here.)
I don't have my 40K rule book on me


Now that I am thinking about it all again...
0-1 Lictor (MC) 5 5 3 7 - Loner, Wild Animal, Mighty Blow, (need something[s] to make him stand out from the rest) MS/GAP
0-2 Genestealers 6 3 3 7 - Claws, Extra Arms - MS/GAP
0-16 Gaunts 6 3 3 6 - Sprint - M/GASP (St2 I can't justify. AV 6 I can

0-1 Hormagaunt - 7 3 3 6 - Leap, Stab, Secret Weapon - M/GASP
0-1 Ripper - 5 1 3 6 - Dauntless, Mighty Blow, Claw, Piling On, Stunty Titchy, Regenerate - M/GASP (YES I am KIDDING)

This side needs another 0-2 position. Can go speedy with Raveners, bit more biff with Warriors, LoS holders with T-Guard.
120 K on G-Stealers I can agree with.
80 K H-Gaunt I can agree with my stat line. Great concept though Andro!! Love your work.
Gaunts at 40K *shrugs* How does AV decrease affect the over all scheme of things?
Thoughts? Critique?