Aye, another new skill. Not an especially useful one, but hey, let's have a chat about my thoughts anyway.
Trip Up (General)
This player is an expert at sweeping opposing players's legs out from underneith. If this player is placed prone but isn't stunned, he/she still exerts a Tackle Zone. He/she may not assist blocks or fouls, use Diving Tackle, Shadowing or Tackle, however.
Basically an annoyance skill to make a player continue to 'fight' even while laid on their back. Still of limited use, namely after using Diving Tackle, Wrestle, Piling On or becoming unstunned, but there seems to be a lack of 'useful' General skills out there beyond Block and Tackle for the average Lineman.
~Andromidius
Trip Up
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- Leipziger
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There is a special play card which makes all of your prone players exert tacklezones for one turn and it is a real b*tch. 'Trip Up' could be good, but you would probably need a few players with it to be effective and I still don't know when you would choose it for a lineman (as you point out block, tackle etc are stronger skills).
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Norse Linemen need Tackle before any would need Trip Up.
There are already enough General skills though. Why add another weak General skill?
OTOH, as a Mutation this would be fun to see.
Warp Beast (Mutation): This player's body isn't fully solid, but is phased partially with the Warp itself. When this player is placed prone or knocked down for any reason, his form has been knocked temporarily back into the Warp. Place the figure prone as normal to signify this. He continues to exert a tackle zone as normal, but may not assist on a block in this condition. On a Move action he may return to normal condition for 3 movement points, just like standing up.
Thus it would stack with Tentacles, for example, and would still interfere with Pass/Catch (etc) but would not stack with Guard.
There are already enough General skills though. Why add another weak General skill?
OTOH, as a Mutation this would be fun to see.
Warp Beast (Mutation): This player's body isn't fully solid, but is phased partially with the Warp itself. When this player is placed prone or knocked down for any reason, his form has been knocked temporarily back into the Warp. Place the figure prone as normal to signify this. He continues to exert a tackle zone as normal, but may not assist on a block in this condition. On a Move action he may return to normal condition for 3 movement points, just like standing up.
Thus it would stack with Tentacles, for example, and would still interfere with Pass/Catch (etc) but would not stack with Guard.
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I've added Trip to my league. I like it. Of course a whole bunch of skills can't be used from prone so Trip doesn't stack with much. I also took out stacking with other tackle zones as otherwise it is too awkward. Further, I stripped out combining it with Side Step and Stand Firm because those combos are scary good.
One of the more amusing uses of it in my league has been people using it to try and bust boring 5 point cages knowing that the dodge in is very difficult but that failure isn't an utter disaster.
One of the more amusing uses of it in my league has been people using it to try and bust boring 5 point cages knowing that the dodge in is very difficult but that failure isn't an utter disaster.
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- Darkson
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Been used (without problems) in the MBBL2 for years.
http://www.midgardbb.com/Skills.html#tripup
http://www.midgardbb.com/Skills.html#tripup
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