Drunk Halflings

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bouncergriim
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Drunk Halflings

Post by bouncergriim »

How bout a team made of drunk halflings.

Halfpint- 0-16
40,000 4 2 2 6 dauntless, thick skull, stunty, dodge, bonehead, Hang over (acts in the same way as decay) A GSP
Designated Flyers 0-4
50,000 5 2 3 6 loner, dodge, right stuff, stunty, sprint, sure feet
Drunk Orge 0-2 A GSP
120,000 5, 5, 2, 9 really stupid, TTM, might blow, thick skull S AGP

rerolls 70,000

These halfpints have spent a little too much time in the bar and know have learned a thing or two with the aid of a pint or three.

Halfpints have dodge because it is tough to grab a drunk, but they also have one less agility.

Team rerolls represent drunks luck, not skill. That is why the orge is not a loner and the flyers are. Drunks don't practice, they just get lucky.

The orges are meet outside of the bars that these less than reputable halfings visit to get their next buzz.

Instead of a chef they get to induce a brew master, same effect, different name.

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Xtreme
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Post by Xtreme »

Could be a fun additon to a pub league.

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DesTroy
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Post by DesTroy »

Are you sure these aren't very short dwarves in disguise? :wink:

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bouncergriim
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Post by bouncergriim »

No they squish more easily and don't really know how to tackle. That and some can fly without a gyrocopter.

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Post by Buggrit »

LOL, friend of mine suggested Dark Halflings the other day, like Chaos Dwarves but with Halflings...

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bouncergriim
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Post by bouncergriim »

Some how I would be more worried about a mob of drunk halflings accidently doing things than a gang of halfing trying to intentionally do evil.

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Post by voyagers_uk »

they should all have the MBBL2 skill "double dauntless", given their flashpoiunt alcohol driven tempers

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