That I like !In the beginning of the game, both teams roll 2d6: on 11 and 12 a merchant offers his team a magic item that is (roll d6):
1-3 Helmet = +1AV
4 Boots = +1MA
5 Gloves = +1AG
6 Bracers = +1ST
And with the extra ruling you gave later, I think it would be a great addition to the game.
Fred