Magic Helmets

Got a great idea and/or proposal for BloodBowl?

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SBG
Super Star
Super Star
Posts: 1028
Joined: Thu May 09, 2002 1:51 pm
Location: Montreal, Quebec, Canada

Post by SBG »

In the beginning of the game, both teams roll 2d6: on 11 and 12 a merchant offers his team a magic item that is (roll d6):

1-3 Helmet = +1AV
4 Boots = +1MA
5 Gloves = +1AG
6 Bracers = +1ST
That I like !

And with the extra ruling you gave later, I think it would be a great addition to the game.

Fred

Reason: ''
LQN Commissionner and now 7-time champion!
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