Khemri team - Is it too hard?

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Furelli
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Khemri team - Is it too hard?

Post by Furelli »

The current Khemri team as listed in BBMag #3 seems to be slightly tough for a starting team.

What do the rest of you think?

Personally I like the team in theory. The idea of having a strong base for a team with a load of fairly, and this is not an understatement, useless skellies is a great idea - but it seems that the "Magic Helmets" make the positional players too good and as such the team good too. Basically i'm of the opinion that this team should have little ball control and as such I propose the following modified team list:

0-12 Skeleton 5 3 2 7 Regen Gen 30k
0-2 Blitz-Ra 5 3 2 8 Regen, Block, Dodge Gen, Str 90k
0-2 Run-Ra 6 3 3 7 Regen, Sure Hands, Sure Feet Gen, Agi 90k
0-4 Mummies 3 5 1 9 Regen, Mighty Blow Gen, Str 110k

The costs may be a little out but this gives (in my opinion) a better team thats a little less ball-controlly but still gives the Blitzers a bit of manuverability.

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Post by christer »

Actually, I don't mind the khemri's throwers.. with only 3 players who have a fair shot at catching the ball, I think that aspect is just fine.

My main concern is the 4 mummies... It's fairly easy to get your opponent decimated with them.. Even if the opponent backs off. The team quickly reaches a point where people refrain from playing them, much like what happens with developed chaos teams.

In my opinion, this is a bad thing.

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Post by manusate »

Five reasons why I don´t like Khemri team:

1) The team is poorly designed. Four ST 5 MBlow players (without negative traits) on the same team.
2) The miniatures are crappy. I dislike them.
3) It forces undesirable modifications on current Undead team.
4) I hate the WFB Army = BB Team formula.
5) Adds nothing to the game. We already had skeletons and mummies.

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Post by Dangerous Dave »

I am unsure on the Khemri team as to how powerful they are.

Remember they are much weaker than the previous team which had 4 Tomb Guardians. Also they are all av 7 (except for the Mummies).

Personally, I would have preferred a tougher slower less agile team - I'll post my thoughts in due course... but having 2 throwers and no catchers is not an ideal line up......


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Post by Pink Horror »

Wait, you think the team is too tough, so you added dodge to the blitzers and gave the team runners with sure hands and sure feet? That's crazy!

The Khemri team ought to be the one official team with no player over agility 2. This is my version:

0-12 Skeletons 30k
0-2 Skeleton Runners 7/3/2/7 Regen, Sure Hands (Gen/Pass) 70k
0-4 Skeleton Blitzers 5/3/2/7 Regen, Block, Break Tackle (Gen/Str) 70k
0-4 Mummies 100k

A team with 4 players with block and 4 mummies should be strong enough. If you can manage to make a few pick up rolls every game, you should be just fine with this team. Contrary to popular belief, a 4+ roll does work half the time. If that team is too boring, maybe you can add some altered skeletons or position mummies to the team. Why can't the lich make some big-handed, two-headed skeletons or some skeletons with bigger bones and maybe even tails? Then we'd need no magic helmets. Oh, if we could go back in time before the minis were made.



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I thought...?

Post by Cervidal »

0-12 Skeleton 5 3 2 7 Regen Gen 30k
0-2 Blitz-Ra 5 3 2 8 Regen, Block, Dodge Gen, Str 90k
0-2 Run-Ra 6 3 3 7 Regen, Sure Hands, Sure Feet Gen, Agi 90k
0-4 Mummies 3 5 1 9 Regen, Mighty Blow Gen, Str 110k


Hmm... this isn't the incarnation I recall seeing. I thought the Run-Ra's were Throw-Ras, replacing Sure Feet with Pass and one less MA. And the Blitz-Ras had AV 7, too, unless it's changed since I saw the list JKL showed me.

John, any chance you can update me? Especially since I'm putting together such a team in the coming weeks?

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Post by Pink Horror »

Hmm, Cerdival, you're right, the other Khemri team I recall did have Throw-Ras instead of Run-Ras. I wonder why. Oh, now I remember, the poster who made this thread presented a "modified team list". Next time, before I confuse myself and ask unnecessary questions, I better try to read the whole post.

:?:



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Post by Mestari »

Don't use the "Ra"-words! Use "Skeletal Blitzer" or "Skeletal Thrower" instead!!!

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Post by Mestari »

I like PH's suggestion - except that blitzers should lose BT and become blockers - only 0-2 blockers allowed and drop the runners movement to 6.
And maybe increase the cost of the mummies to 120k.

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Post by Dangerous Dave »

OK here's my version of what I think the Khemri team should look like:-

0-12 Skeletons 30k
0-2 Foul Skeletons 5/3/2/7 Regen, Dirty Player, Foul Appearance (Gen) 70k
0-4 Skeleton Blitzers 5/3/2/8 Regen, Block, (Gen/Str) 70k
0-4 Mummies 110k

Rerolls 70k

This team should be a team to be feared but which is slow and unable to move the ball well. The Foul Skeletons are there to help on defence and to "clean" up if the Mummies don't do their job properly. The Skeleton blitzers are bigger skeletons and wear some armour - hence the same movement and higher av.

I think this team is different to the other teams in the BB Universe and would be a challenge to play.


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Post by GalakStarscraper »

I've noticed a lot of you keep posting mummies at 3rd ed prices. The plan going forward is that they'll cost 110k.

Cervidal,

The correct roster for the Khemri is on the FUMBBL web page or the MBBL league page (if you remove the kicker slot).

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Post by Dangerous Dave »

Galak,

That'll teach me to copy and paste!.. although I did check the price to the LRB 1.3!

I must admit that although I had seen the 110k cost of the Mummy in BB Mag 3 it hadn't registered that the cost had gone up!.... bit sneaky though to change the price and not mention it in the write up!

I've edited my Khemri roster above.


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Post by carnage4u »

I have actually played 3 games in a row vs khemri. Chaos Vs Khemri. Chaos started with a 115Tr and khemri had a 100.. After 3 games.

Khemri had 11 casualites.. Chaos had 3 for the total of games.
TR after was chaos about 116,, khemri 135.

chaos team had 2 die and 4 serious injuries.
khemri regrenated all of the causlaties

they are a rough team to fight, but they are very darn slow, which can be taken advantage of. Even my chaos were able to run around them a lot of the time fairly easily.

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