Wild Animal Suggestion

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lineman
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Wild Animal Suggestion

Post by lineman »

What do you think of this wild animal rule?

When you declare an action for a wild animal, roll a D6. If you roll 3+ the wild animal does the action as normal. But if you roll 1 or 2, the wild animal goes berserk. If the animal goes berserk it must block if there is a player standing adjacent to it, even if it is a member of the same team. The coach can choose which player to attack if there is more than one. If there is no player standing adjacent to the animal, then it must blitz a player within its MA. When the animal is berserk, everyone else are afraid of the animal, so they don't dare to tackle it. Therefore, the wild animal does NOT have to dodge during this move. It can't, however, go for it, and it cannot go any further when a player is blocked. The coach can choose which player to blitz. If there is only players from the same team whithin its MA, it must blitz one of them. If no players are whithin block or blitz range, the animal does nothing.


This will make every player afraid of the animal, and even members of its own team will try to not get to close to it. And the wild animals will be wild again, not only stupid as it is now.

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Post by Hache »

I move all my players, make a blitz, and leave my WA alone. Then, end of turn, I declare a move with my WA : 1 or 2 ! WOOT !!!! Got a free second blitz ! And I can choose the target (between the closest).

Solution : play the WA first ? worse than play first/must block/no assist.

I liked this version most : viewtopic.php?t=11749


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Post by lineman »

Hache wrote:Solution : play the WA first ? worse than play first/must block/no assist.
What if you didn't have to move your wild animal first, but you have to move it before you declare a blitz action for any player? Once you blitz with a player, you loose the option to move your wild animal.

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Post by Hache »

I don't know. I don't like the idea of losing my blitz every 3 turns.

And moving the WA before the blitz but after other players seems too complicated for me.


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Post by Underdog »

<rant>
Any version of the WA that results in the Wild Animal randomly attacking people is a good thing in my book. Ive moaned enough about how stupid I think it is to have a Wild animal standing around doing nothing when his coach wants him to block or blitz even if it is only 1/6 chance. Its truely Bizarre :evil: , but before i get too caried away Ill come back to this topic.
</rant>

Like Hache said Im worried your rule could be easily be abused to give WA's a free blitz and whats more a free blitz ignoring tacklezones! No pocketed thrower is ever ever going to be safe with this n the field. You could blitz the main reciver then push any players adjacent to the WA away and then let your WA charge straight through any defence TZ and block the thrower too!

Going Berzerk should be a bad thing. Personally Id like to see Berserk WA's only able to attack their own team, either some random method or for convenience opposing coaches choice. I would suggest closest team-mate, any ties opponants choice.

It could be said that WA are Berzerk all the time but everynow and then they got so carried away they accidentaly plough into their own players by mistake.

Whether attacking your own player is a Turn Over or not could be changed to suit power levels desired. WA's should be able to chose not to take an action and if so not have to roll to see if they go berserk.

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Post by Underdog »

Ok so my current take on WA if anyone is still interested is:

Wild animals are extremely violent and uncontrollable creatures by nature. Once you shove them out on the field there isnt much you can do to stop them.
Whenever you declair an action with a WA roll a D6 on a 2+ the action may be carried out as usual but on the roll of a 1 the WA has gone Berzerk and loses the decaired action. A berzerk WA will attack the nearest friendly player using the standard blocking rules but with no assists. WA's who have to move in order to make thier attack do not have to dodge and this does not count as a Blitz action. If two or more friendly players are of equal distance your opponat may chose which is attacked. Going Berzerk does not count as a turn over unless a player from your own team who is carrying the ball is knocked down.


What do you think of this attempt? Not particluarly original but I cant see any obviose drawbacks compaired to all the others.

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Post by Hache »

@Underdog

I like your version. The drowback should be a little more important, but I like it. However, it breaks the rule "my opponent should not touch my minis". I don't care, but some people do.

The only change I would make would be 1 to have to play the WA first, or 2 to make him do a turnover if he knock down one of your player. I like 2 better.


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Post by Underdog »

Yeah, well if the rule Ive written above was seen to be not severe enough then those changes you suggest could easliy be made but currently as it stands it is still considerably worse than say 'bone head', as not only can you not rely on your player to always do as you want but also a couple of times a game he will almost certainly knock down one of your own players.

As for Galak (and other's) "Nobody should touch my mini's" rule/preferance, the version written above had them specificly in mind. All the opponant need do is piont to the player he would like the WA to attack if there are players of equal distance. There is no need for him to actualy move the WA there, you can do that yourself :)

(My old rule did specificly say that the opponant took complete control of the WA in their next turn if he failed his test so obviously they would have to touch it. This new version is quite different in that respect so I hope it will please the people who had fears about the last one I wrote).

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Post by Hache »

I would say it's better than bonehead. If you manage well, you don't leave your players near your WA, and when he should move/block/whatever, he get a free blitz vs an enemy. A bone-head player wouldn't do anythink, and loose his tackle zone.

Also, don't forget that WA sould be considerably more severe than bone-head, take root or really stupid : WA get frenzy !


Maybe saying that on 1 the free blitz is ALWAYS vs one of YOUR player, and a turnover only if the blitzed player had the ball.


Also, the problem with such rules is : can the other coach choose the dice ? can he choose to use pro ? can he choose not to use block in order to knock down your WA ? etc...


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Post by Underdog »

Hache wrote: Maybe saying that on 1 the free blitz is ALWAYS vs one of YOUR player, and a turnover only if the blitzed player had the ball.
Thats exactly what I did say.
Hache wrote: Also, the problem with such rules is : can the other coach choose the dice ? can he choose to use pro ? can he choose not to use block in order to knock down your WA ? etc...
Hache
I would say for simplicities sake that the WA's coach can decide which skills are used by both the WA and the poor team mate being attacked as they are both his players but that is open to debate.

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Post by Hache »

Underdog wrote: Thats exactly what I did say.
Indeed. My bad :oops: Should read more carefully.


So I fully vote for Underdog's version of WA, when the question of "who choose the dice/skill to use" will be answered.


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Post by Underdog »

Thank you Hache.

Ive posted it as a separtate thread now in the hope that someone else might read it too. :wink:

Im a little worried that people are now so fed up with all the differnet suggestions that have flown around (and worse the number of differnt versions that have already made it to become official) that it wont get a propper read.

Cheers anyway. :)

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