bretonnian stats ?

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neverdodge
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bretonnian stats ?

Post by neverdodge »

Hi everybody,

I ve seen so much differents bret team on the net and i wanna know wich one all of you use and wich you think is well balanced ?

Thx

Nd

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GalakStarscraper
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Post by GalakStarscraper »

The MBBL2 for Season 3 will use the following:

Brettonian roster from BB Mag #1
with the following changes:

Realm Knight price dropped to 90k
Questing Knight dropped to 120k and lower to ST 3.

This roster has passed most of the tests for balancing.

Galak

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neverdodge
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Post by neverdodge »

u mean the quest knight will be
7 3 3 9 block stand firm leader honorable

Right ?

because i m starting a local league, and talking with one player make us come to that version :

7 4 3 8 block honorable for 120 or 130k

what do you think about it ?

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Post by McDeth »

ST 4 combined with Block as a starting skill is much too strong.

humans should never start with strength 4 anyway ( IMO )

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Post by GalakStarscraper »

I run the MBBL2 ... which just might be the biggest league in the planet that offers the most team choices (we currently allow 76 different rosters).

Over a year of playtesting has revealed one thing to me beyond ANY shadow of a doubt to me.

Any roster player with ST 4 and Block starting is a broken player. No player should ever have ST 4+ strength and Block as a starting position.

So no, I would not use the Questing Knight you proposed. My league will be removing all the ST 4+ Block roster players at the end of this season. The new Brettonian roster we will be using will be:

0-12 Peasant 40,000 6 3 3 7 None . Gen.
0-2 Squire Catcher 70,000 8 2 3 7 Dodge, Catch, Honorable Gen/Agility
0-2 Squire Thrower 70,000 6 3 3 7 Sure Hands, Pass, Honorable Gen/Pass
0-2 Realm Knight 90,000 6 3 3 8 Block, Stand Firm, Honorable Gen/ST
0-2 Questing Knight 120,000 7 3 3 9 Block, Stand Firm, Leader, Honorable Gen/ST

In addition we will be allowing the team a new Big Guy player:
0-1 White Knight 130,000 5 5 3 9
Pro, Double Blitz, Stand Firm, Greater Glory, Honorable
Gen/ST/Flesh Wound

If the White Knight interests you at all the skill Double Blitz, Greater Glory, and the Flesh Wound skill are all described on the old Bret page of my league (its not updated for season 3 yet) but the skill will not change.
http://www.midgardbb.com/GWTeams/Brettonian.html

Galak

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Post by plasmoid »

Personally, I had a lot of problems with the BBMAG1 team.

Chet, one of the BBRC members, has been working on a strictly experimental team, which I like a whole lot better.

Granted, his initial version is underpowered, but after some playtest, we've settled on the below version of the team:

0-12 40K Peasants 6337 - G
0-2 60K Squires 6338 sure hands G
0-6 120K Knights 6339 block, NoS, SFirm G, ST, AG

Martin :)

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Post by GalakStarscraper »

Martin ... my only problem with that team is that I don't like teams that break the players with costs over 100k do not add up to over 450k barrier.

The only team that breaks this rule is the Dark Elves and only because BB2k1 gave them 2 more blitzers.

Galak

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Post by neverdodge »

many thanks for your advices galak, i ll folow them

cu

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Post by plasmoid »

Hi Galak,
>Martin ... my only problem with that team is that I don't like teams that
>break the players with costs over 100k do not add up to over 450k
>barrier.

I hope this doesn't sound rude, but IMO, that criteria is as arbitrary as saying that you don't like teams with a position with an allowance of 0-6.

In order to compare teams, it makes a lot more sense to check how much power a team can buy its way into both for its best fielded team (11 players), and its best full team (16 players).

With this Bretonnia team, these 2 numbers fall neatly among those of the official teams.

Martin :)

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Post by GalakStarscraper »

I don't mind 0-6 at all ... I do mind a team having a lot of high priced players.

No offense to Chet ... but that Brettonian team is just plain boring to me. Sorry.

Galak

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Post by Thadrin »

I thought I'd have a bash at this one...
thinking of the ida that Squires should be aspiring knights, and then you'd have your proffesional soldier types and the peasants:

0-12 Peasants 6/3/3/7 g 40k
0-2 Squires 6/3/3/7 NoS g,s 50k
0-2 Men at arms 6/3/3/8 Guard g 70k
0-2 Knights 5/3/3/9 Block, NoS, SF g,s 100k

The concept would be an "ignore opponents" one, with Guard and NoS on the positional players. That said, I think it would be just as easy to use Orc rules with Bret minis.

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