Basic attempt at Vampire Counts team

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BullBear
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Basic attempt at Vampire Counts team

Post by BullBear »

A few months back on BBC I posted a very simplistic idea on splitting the undead roster. Now, before reading any further this hasn't had a drop of playtesting and I don't even feel the undead are broken, this is just done to keep up with the changing Warhammer World and to put some seperation between the Undead and Khemri. Also, I'm not even considering going into 5 different teams to represent the 5 Counts.

Here's the quick idea.

Vampire Counts
1 - Vampire
1-12 zombies
1-4 ghouls
1-4 wights

Khemri
4 mummies
1-12 skeletons
1-4 tomb guardians

Duh, all I've done is removed the skeletons and mummies from the Vampire Counts team, and added the vampire. This creates two seperate undead teams (instead of a 'sub' team - the khemri), with one being old world European flavor (wet) and the other scorched sun Egyptian (dry).

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Re: Basic attempt at Vampire Counts team

Post by Mestari »

BullBear wrote: this is just done to keep up with the changing Warhammer World and to put some seperation between the Undead and Khemri.
Well... personally I don't consider this a too valid argument - the questions are:

-Whether the separation brings anything new to the game?
-Does it bring a different team concept?
-Why BB teams should exactly follow WH race boundaries?
-Why couldn't a necromancer/vampire head coach hire undead from both types of undead?

As a house rule this is fine, but I would like to emphasise my opinion that the selection of official teams should remain quite narrow. We don't want a separate rulebook "Team Type Manual" with 100+ pages...

Anyhow, after the ideological rambling, back to the team:
Vampire Counts
1 - Vampire
1-12 zombies
1-4 ghouls
1-4 wights

Khemri
4 mummies
1-12 skeletons
1-4 tomb guardians
'Twould be nice to know what are the stats of vampires and tomb guardians - then one could say something about team balance... RR costs?
Also, if the tomb guardians don't have AG3, then the Khemrian team would be introducing a team on which everyone has AG2 or less. That'd be... well - I can't see the point of such a team.

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Post by McDeth »

It'll be interesting to look back here in August and see how close we'll get to the official/experimental teams.

Re: Khemri ( the Tomb Guardian or whatever that position is going to be called has to be AG3, with possibly loss of either Block or Guard to the starting roster )

Re: Undead i would definitely like to see Vampires back in the Undead team, with Mummies moving onto the Khemri. i mentioned in a previous post that Mummies if forming part of the Khemri team ( Well they must be as they've made the miniatures) along with Skeletons will then be the only positions on more than one roster. Therefore i wouldn't be suprised to see them move into the Khemri roster and leave the Undead Roster, being replaced by Flesh Golem's and Vampires. Although i think Vampires may come a lot later than August.

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Re: Basic attempt at Vampire Counts team

Post by McDeth »

BullBear wrote:I'm not even considering going into 5 different teams to represent the 5 Counts.
Agreed entirely

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Post by Furelli »

1 vampire count ha ha ha.

I would still like to see the stats on the vamp and the tomb guards before i pass judgement.

Furelli.

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Post by NightDragon »

The only problem with Vampires is their off for a bite trait. Can't see the point in having them if they were to keep this. Also if the Khemri team was to go ahead with Mummies. Guardians, skeletons who is going to be the ball carrier? Can't see the point of a team like this unless it has a Ghoul or Wight to pick up the ball. I'm intrigued to see if they get the balance right with Khemri.

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Post by GalakStarscraper »

uh ... DD ... I should point out that the Khemri do just fine in my leagues ... one Tomb Guardian gets turned into the ball carrier and the rest of the team bashing the living cr*p out of you.

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Post by BullBear »

The main reason I would see the splitting of the two teams, is that it shows BB to be current. It's also much more recognizable to new players coming in from WHFB if they see teams that represent familiar factions, IMO. Also, as it stands the Khemri are a sub-par undead team, this would seperate the two play styles more (VC being a little faster with the vamp, ghouls, and wights - Khemri hitting harder with the mummies and tomb guardians)

As far as the players are concerned, it was based on the 4th ed rules (I know the Khemri will be changed, but I expect the Tomb Guardians to still be AG3). For the one Vampire Count, I'd actually go with the Vampire stat of: 110,000 6448 Hypnotic Gaze, Regenerate. No 'off for a bite' or whatever. That's still a powerful player, and the only one with ST4 and AG4. Not bad.

Since the undead would no longer have Mummies, I'd possibly move the mummy count down on the Khemri team...

Again just an idea.

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