How about a Fake Handoff skill?

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lawquoter
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How about a Fake Handoff skill?

Post by lawquoter »

Ok, I was watching some of the rugby world cup, and some nfl. Now I think that BB is more like rugby than American Football, but the same thing hit me: in both games, ball carriers often try to fake a toss to throw their opponent off, either to create more space for a run, or in our Football, to make the defense think run when the team intends to pass. Now how could we come up with a decent, yet balanced skill to imitate this in BB? I'm not sure how you can really fake your live opponent, but is there a way to implement the skill that would affect the opponent's player's persuit (say that 3 times fast :lol: ).

Just off the top of my head, but something like "fake handoff": a player with this skill has the ability to deceive his opponent into thinking the ball is being handed off to an adjacent player. The skill can only be used when the ball carrier is next an adjacent player. When used, all non-engaged opponents make 1/2 of the MA towards the player they believed has taken the handoff. The ball carrier can then continue his move.

Maybe this way it has some affect on those players not in TZs, and could follow the ball carrier, but it wouldn't have an affect on those who are engaged with an opponent.

I'd probably make it a trait.

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Post by Joemanji »

Safe Throw = dummy

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Post by Deathwing »

Hmmm...thinking along Safe Throw lines (negation of a defensive skill).

Opposing players may not use Pass Block against a player with the Draw (or Pump Action, Fake Pass or whatever you wanna call it) skill.

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Post by Shadow Monkey »

One way you might be able to implement something like that is to allow the new ball-holder to ignore all tackle zones for one turn. Might be a bit too powerful, so how about allow the opposing players to roll a die...say, on a 4+ they get to keep their tackle zone against the player with the ball, and on a 1-3, they are faked out, and ignore the player.

As for how to get the skill, or who actually uses the skill is a little more difficult to come up with. Is it a passing skill used by the player handing the ball off, or is it an agility skill being used by the player getting the ball?

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Post by Circular_Logic »

What about this:
After a successful fake, the faking coach notes, if the ball was really handed off or not and hides that note. After that, a 2nd ball is brought into the game, so that both the "faker" and the "fake-reciever" have a ball each. At the beginning of every following turn of the faking coach, make a fake-test for both players. If one or both fail, then remove the false ball from the game.

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Post by DoubleSkulls »

That's sounds too complicated.

How about allowing the "Fake Play" player move to negate the TZ of an opponent he's next to - so a bit like Hypno Gaze.

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Post by Joemanji »

HG as a skill/trait that only works when you have the ball - sounds a little underpowered...

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Post by Joemanji »

Circular_Logic wrote:What about this:
After a successful fake, the faking coach notes, if the ball was really handed off or not and hides that note. After that, a 2nd ball is brought into the game, so that both the "faker" and the "fake-reciever" have a ball each. At the beginning of every following turn of the faking coach, make a fake-test for both players. If one or both fail, then remove the false ball from the game.
I wouldn't hold my breath waiting to see this in the LRB...

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Post by lawquoter »

DW and ian's ideas are probably the best in terms of providing a little deception while at the same time allowing for simple implementation. I really like the idea of using it as either negating a defensive skill, or cancelling the effects of the TZ. It might provide enough benefit without moving pieces, or writing on slips of paper, or have multiple balls (freudian slip not-withstanding :oops: ).

Don't know, I think it's a little element of the game that's missing. It probably shouldn't be a major addition, but I think seeing it at least as an option would be nice. :smoking:

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Post by Circular_Logic »

Guess it won´t be in the LRB.. but it would be one of the most interesting solutions.
Why should anyone lose his TZ because of a fake-play, when normal players without the ball have to dogde, too? I would rate this plain boring.

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